Wordclock/displayword.lua

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-- Module filling a buffer, sent to the LEDs
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local M
do
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local updateColor = function (data)
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if (data.amountOfChars > 0) then
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local div = tonumber(data.drawnCharacters/data.amountOfChars)
if (div < 1) then
return data.colorFg
elseif (div < 2) then
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return data.colorM1
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elseif (div < 3) then
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return data.colorM2
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elseif (div < 4) then
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return data.colorM3
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elseif (div < 5) then
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return data.colorM4
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else
return data.colorFg
end
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else
return data.colorFg
end
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end
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local drawLEDs = function(data, numberNewChars)
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if (numberNewChars == nil) then
numberNewChars=0
end
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local tmpBuf=nil
for i=1,numberNewChars do
if (tmpBuf == nil) then
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tmpBuf = updateColor(data)
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else
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tmpBuf=tmpBuf .. updateColor(data)
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end
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data.drawnCharacters=data.drawnCharacters+1
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end
return tmpBuf
end
-- Utility function for round
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local round = function(num)
under = math.floor(num)
upper = math.floor(num) + 1
underV = -(under - num)
upperV = upper - num
if (upperV > underV) then
return under
else
return upper
end
end
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local data={}
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-- @fn generateLEDs
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-- Module displaying of the words
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-- @param words
-- @param colorBg background color
-- @param colorFg foreground color
-- @param colorM1 foreground color if one minute after a displayable time is present
-- @param colorM2 foreground color if two minutes after a displayable time is present
-- @param colorM3 foreground color if three minutes after a displayable time is present
-- @param colorM4 foreground color if four minutes after a displayable time is present
-- @param invertRows wheather line 4,5 and 6 shall be inverted or not
-- @param amountOfChars Amount of characters to be displayed
local generateLEDs = function(words, colorBg, colorFg, colorM1, colorM2, colorM3, colorM4, invertRows, amountOfChars)
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-- Set the local variables needed for the colored progress bar
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if (words == nil) then
return nil
end
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if (invertRows == nil) then
invertRows=false
end
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local minutes=1
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if (words.m1 == 1) then
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minutes = minutes + 1
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elseif (words.m2 == 1) then
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minutes = minutes + 2
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elseif (words.m3 == 1) then
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minutes = minutes + 3
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elseif (words.m4 == 1) then
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minutes = minutes + 4
end
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-- always set a foreground value
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if (colorFg == nil) then
colorFg = string.char(255,255,255)
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end
if (amountOfChars ~= nil) then
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data.amountOfChars = amountOfChars/minutes
else
data.amountOfChars = 0
end
if ( (adc ~= nil) and (words.briPercent ~= nil) ) then
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local per = math.floor(100*adc.read(0)/1000)
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words.briPercent = tonumber( ((words.briPercent * 4) + per) / 5)
print("Minutes : " .. tostring(minutes) .. " bright: " .. tostring(words.briPercent) .. "% current: " .. tostring(per) .. "%")
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data.colorFg = string.char(string.byte(colorFg,1) * briPercent / 100, string.byte(colorFg,2) * briPercent / 100, string.byte(colorFg,3) * briPercent / 100)
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data.colorM1 = string.char(string.byte(colorM1,1) * briPercent / 100, string.byte(colorM1,2) * briPercent / 100, string.byte(colorM1,3) * briPercent / 100)
data.colorM2 = string.char(string.byte(colorM2,1) * briPercent / 100, string.byte(colorM2,2) * briPercent / 100, string.byte(colorM2,3) * briPercent / 100)
data.colorM3 = string.char(string.byte(colorM3,1) * briPercent / 100, string.byte(colorM3,2) * briPercent / 100, string.byte(colorM3,3) * briPercent / 100)
data.colorM4 = string.char(string.byte(colorM4,1) * briPercent / 100, string.byte(colorM4,2) * briPercent / 100, string.byte(colorM4,3) * briPercent / 100)
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else
-- devide by five (Minute 0, Minute 1 to Minute 4 takes the last chars)
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data.colorFg=colorFg
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data.colorM1=colorM1
data.colorM2=colorM2
data.colorM3=colorM3
data.colorM4=colorM4
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end
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data.drawnCharacters=0
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local charsPerLine=11
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-- Space / background has no color by default
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local space=string.char(0,0,0)
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-- Background color must always be set
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if (colorBg ~= nil) then
space = colorBg
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else
colorBg = space
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end
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-- Set the foreground color as the default color
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local buf=data.colorFg
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local line=space
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-- line 1----------------------------------------------
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if (rowbgColor[1] ~= nil) then
space = rowbgColor[1]
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end
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if (words.it==1) then
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buf=drawLEDs(data,2) -- ES
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else
buf=space:rep(2)
end
-- K fill character
buf=buf .. space:rep(1)
if (words.is == 1) then
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buf=buf .. drawLEDs(data,3) -- IST
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else
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buf=buf .. space:rep(3)
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end
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-- L fill character
buf=buf .. space:rep(1)
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if (words.m5== 1) then
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buf= buf .. drawLEDs(data,4) -- FUENF
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else
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buf= buf .. space:rep(4)
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end
-- line 2-- even row (so inverted) --------------------
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if (rowbgColor[2] ~= nil) then
space = rowbgColor[2]
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else
space = colorBg
end
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if (words.m10 == 1) then
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line= drawLEDs(data,4) -- ZEHN
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else
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line= space:rep(4)
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end
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if (words.m20 == 1) then
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line= line .. drawLEDs(data,7) -- ZWANZIG
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else
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line= line .. space:rep(7)
end
-- fill, the buffer
for i = 0,10 do
buf = buf .. line:sub((11-i)*3-2,(11-i)*3)
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end
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-- line3----------------------------------------------
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if (rowbgColor[3] ~= nil) then
space = rowbgColor[3]
else
space = colorBg
end
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if (words.h3q == 1) then
line= drawLEDs(data,11) -- DREIVIERTEL
elseif (words.hq == 1) then
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line= space:rep(4)
line= line .. drawLEDs(data,7) -- VIERTEL
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else
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line= space:rep(11)
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end
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-- fill, the buffer
buf = buf .. line
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--line 4-------- even row (so inverted) -------------
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if (rowbgColor[4] ~= nil) then
space = rowbgColor[4]
else
space = colorBg
end
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if (words.ha == 1) then
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line= space:rep(2) -- TG
line= line .. drawLEDs(data,4) -- NACH
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else
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line= space:rep(6)
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end
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if (words.hb == 1) then
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line= line .. drawLEDs(data,3) -- VOR
line= line .. space:rep(2)
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else
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line= line .. space:rep(5)
end
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if (invertRows == true) then
buf = buf .. line
else
for i = 0,10 do
buf = buf .. line:sub((11-i)*3-2,(11-i)*3)
end
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end
------------------------------------------------
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if (rowbgColor[5] ~= nil) then
space = rowbgColor[5]
else
space = colorBg
end
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if (words.half == 1) then
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line= drawLEDs(data,4) -- HALB
line= line .. space:rep(1) -- X
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else
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line= space:rep(5)
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end
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if (words.h12 == 1) then
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line= line .. drawLEDs(data,5) -- ZWOELF
line= line .. space:rep(1) -- P
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else
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line= line .. space:rep(6)
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end
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if (invertRows == true) then
for i = 0,10 do
buf = buf .. line:sub((11-i)*3-2,(11-i)*3)
end
else
buf=buf .. line
end
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------------even row (so inverted) ---------------------
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if (rowbgColor[6] ~= nil) then
space = rowbgColor[6]
else
space = colorBg
end
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if (words.h7 == 1) then
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line= space:rep(5)
line= line .. drawLEDs(data,6) -- SIEBEN
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elseif (words.h1l == 1) then
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line= space:rep(2)
line= line .. drawLEDs(data,4) -- EINS
line= line .. space:rep(5)
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elseif (words.h1 == 1) then
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line= space:rep(2)
line= line .. drawLEDs(data,3) -- EIN
line= line .. space:rep(6)
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elseif (words.h2 == 1) then
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line= drawLEDs(data,4) -- ZWEI
line= line .. space:rep(7)
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else
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line= space:rep(11)
end
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if (invertRows == true) then
buf = buf .. line
else
for i = 0,10 do
buf = buf .. line:sub((11-i)*3-2,(11-i)*3)
end
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end
------------------------------------------------
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if (rowbgColor[7] ~= nil) then
space = rowbgColor[7]
else
space = colorBg
end
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if (words.h3 == 1) then
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line= space:rep(1)
line= line .. drawLEDs(data,4) -- DREI
line= line .. space:rep(6)
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elseif (words.h5 == 1) then
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line= space:rep(7)
line= line .. drawLEDs(data,4) -- FUENF
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else
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line= space:rep(11)
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end
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buf = buf .. line
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------------even row (so inverted) ---------------------
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if (rowbgColor[8] ~= nil) then
space = rowbgColor[8]
else
space = colorBg
end
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if (words.h4 == 1) then
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line= space:rep(7)
line= line .. drawLEDs(data,4) -- VIER
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elseif (words.h9 == 1) then
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line= space:rep(3)
line= line .. drawLEDs(data,4) -- NEUN
line= line .. space:rep(4)
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elseif (words.h11 == 1) then
line= drawLEDs(data,3) -- ELF
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line= line .. space:rep(8)
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else
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line= space:rep(11)
end
for i = 0,10 do
buf = buf .. line:sub((11-i)*3-2,(11-i)*3)
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end
------------------------------------------------
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if (rowbgColor[9] ~= nil) then
space = rowbgColor[9]
else
space = colorBg
end
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if (words.h8 == 1) then
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line= space:rep(1)
line= line .. drawLEDs(data,4) -- ACHT
line= line .. space:rep(6)
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elseif (words.h10 == 1) then
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line= space:rep(5)
line= line .. drawLEDs(data,4) -- ZEHN
line= line .. space:rep(2)
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else
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line= space:rep(11)
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end
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buf = buf .. line
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------------even row (so inverted) ---------------------
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if (rowbgColor[10] ~= nil) then
space = rowbgColor[10]
else
space = colorBg
end
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if (words.h6 == 1) then
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line= space:rep(1)
line= line .. drawLEDs(data,5) -- SECHS
line= line .. space:rep(2)
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else
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line= space:rep(8)
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end
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if (words.cl == 1) then
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line= line .. drawLEDs(data,3) -- UHR
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else
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line= line .. space:rep(3)
end
for i = 0,10 do
buf = buf .. line:sub((11-i)*3-2,(11-i)*3)
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end
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------ Minutes -----------
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if (words.m1 == 1) then
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buf= buf .. colorFg
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else
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buf= buf .. space:rep(1)
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end
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if (words.m2 == 1) then
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buf= buf .. colorFg
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else
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buf= buf .. space:rep(1)
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end
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if (words.m3 == 1) then
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buf= buf .. colorFg
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else
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buf= buf .. space:rep(1)
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end
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if (words.m4 == 1) then
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buf= buf .. colorFg
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else
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buf= buf .. space:rep(1)
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end
collectgarbage()
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return buf
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end
-- Count amount of characters to display
local countChars = function(words)
local characters = 0
for key,value in pairs(words) do
if (value > 0) then
if (key == "it") then
characters = characters + 2
elseif (key == "is") then
characters = characters + 3
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elseif (key == "m5") then
characters = characters + 4
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elseif (key == "m10") then
characters = characters + 4
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elseif (key == "ha") then
characters = characters + 4
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elseif (key == "hb") then
characters = characters + 3
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elseif (key == "h3") then
characters = characters + 4
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elseif (key == "hq") then
characters = characters + 7
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elseif (key == "h3q") then
characters = characters + 11
elseif (key == "half") then
characters = characters + 4
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elseif (key == "h1") then
characters = characters + 3
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elseif (key == "h1l") then
characters = characters + 4
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elseif (key == "h2") then
characters = characters + 4
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elseif (key == "h3") then
characters = characters + 4
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elseif (key == "h4") then
characters = characters + 4
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elseif (key == "h5") then
characters = characters + 4
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elseif (key == "h6") then
characters = characters + 4
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elseif (key == "h7") then
characters = characters + 6
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elseif (key == "h8") then
characters = characters + 4
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elseif (key == "h9") then
characters = characters + 4
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elseif (key == "h10") then
characters = characters + 4
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elseif (key == "h11") then
characters = characters + 3
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elseif (key == "h12") then
characters = characters + 5
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elseif (key == "m20") then
characters = characters + 7
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elseif (key == "cl") then
characters = characters + 3
end
end
end
return characters
end
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M = {
generateLEDs = generateLEDs,
round = round,
drawLEDs = drawLEDs,
updateColor = updateColor,
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data = data,
countChars = countChars
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}
end
displayword = M