Wordclock/displayword.lua

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2016-06-15 21:24:40 +02:00
-- Module displaying of the words
function generateLEDs(words)
color=string.char(0,0,50)
white=string.char(0,0,0)
buf=color
-- line 1----------------------------------------------
if (words.itis == 1) then
buf=color:rep(2) -- ES
-- K fill character
buf=buf .. white:rep(1)
buf=buf ..color:rep(3) -- IST
-- L fill character
buf=buf .. white:rep(1)
else
buf=white:rep(7)
end
if (words.fiveMin== 1) then
buf= buf .. color:rep(4) -- FUENF
else
buf= buf .. white:rep(4)
end
-- line 2-- even row (so inverted) --------------------
if (words.twenty == 1) then
buf= buf .. color:rep(7) -- ZWANZIG
else
buf= buf .. white:rep(7)
end
if (words.tenMin == 1) then
buf= buf .. color:rep(4) -- ZEHN
else
buf= buf .. white:rep(4)
end
-- line3----------------------------------------------
--TODO ggf. auch ueber viertel vor abbildbar
if (words.threequater == 1) then
buf= buf .. color:rep(11) -- Dreiviertel
elseif (words.quater == 1) then
buf= buf .. white:rep(4)
buf= buf .. color:rep(7) -- VIERTEL
else
buf= buf .. white:rep(11)
end
--line 4-------- even row (so inverted) -------------
if (words.before == 1) then
buf=buf .. white:rep(2)
buf= buf .. color:rep(3) -- VOR
else
buf= buf .. white:rep(5)
end
if (words.after == 1) then
buf= buf .. color:rep(4) -- NACH
buf= buf .. white:rep(2) -- TG
else
buf= buf .. white:rep(6)
end
------------------------------------------------
if (words.half == 1) then
buf= buf .. color:rep(4) -- HALB
buf= buf .. white:rep(1) -- X
else
buf= buf .. white:rep(5)
end
if (words.twelve == 1) then
buf= buf .. color:rep(5) -- ZWOELF
buf= buf .. white:rep(1) -- P
else
buf= buf .. white:rep(6)
end
------------even row (so inverted) ---------------------
if (words.seven == 1) then
buf= buf .. color:rep(6) -- SIEBEN
buf= buf .. white:rep(5)
elseif (words.one == 1) then
buf= buf .. white:rep(5)
buf= buf .. color:rep(4) -- EINS
buf= buf .. white:rep(2)
elseif (words.two == 1) then
buf= buf .. white:rep(7)
buf= buf .. color:rep(4) -- ZWEI
else
buf= buf .. white:rep(11)
end
------------------------------------------------
if (words.three == 1) then
buf= buf .. white:rep(1)
buf= buf .. color:rep(4) -- DREI
buf= buf .. white:rep(6)
elseif (words.five == 1) then
buf= buf .. white:rep(7)
buf= buf .. color:rep(4) -- FUENF
else
buf= buf .. white:rep(11)
end
------------even row (so inverted) ---------------------
if (words.four == 1) then
buf= buf .. color:rep(4) -- VIER
buf= buf .. white:rep(7)
elseif (words.nine == 1) then
buf= buf .. white:rep(4)
buf= buf .. color:rep(4) -- NEUN
buf= buf .. white:rep(3)
elseif (words.eleven == 1) then
buf= buf .. white:rep(8)
buf= buf .. color:rep(3) -- ELEVEN
else
buf= buf .. white:rep(11)
end
------------------------------------------------
if (words.eight == 1) then
buf= buf .. white:rep(1)
buf= buf .. color:rep(4) -- ACHT
buf= buf .. white:rep(6)
elseif (words.ten == 1) then
buf= buf .. white:rep(5)
buf= buf .. color:rep(4) -- ZEHN
buf= buf .. white:rep(2)
else
buf= buf .. white:rep(11)
end
------------even row (so inverted) ---------------------
if (words.clock == 1) then
buf= buf .. color:rep(3) -- UHR
else
buf= buf .. white:rep(3)
end
if (words.sechs == 1) then
buf= buf .. white:rep(2)
buf= buf .. color:rep(5) -- SECHS
buf= buf .. white:rep(1)
else
buf= buf .. white:rep(8)
end
if (words.min1 == 1) then
buf= buf .. color:rep(1)
else
buf= buf .. white:rep(1)
end
if (words.min2 == 1) then
buf= buf .. color:rep(1)
else
buf= buf .. white:rep(1)
end
if (words.min3 == 1) then
buf= buf .. color:rep(1)
else
buf= buf .. white:rep(1)
end
if (words.min4 == 1) then
buf= buf .. color:rep(1)
else
buf= buf .. white:rep(1)
end
return buf
end