new algorithom works
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32106035c2
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@ -1,7 +1,7 @@
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-- Module filling a buffer, sent to the LEDs
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local M
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do
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local updateColor = function (data, inverseRow)
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local updateColor = function (data)
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--FIXME magic missing to start on the left side
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return data.colorFg
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end
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@ -13,9 +13,9 @@ local drawLEDs = function(data, numberNewChars)
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local tmpBuf=nil
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for i=1,numberNewChars do
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if (tmpBuf == nil) then
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tmpBuf = updateColor(data, inverseRow)
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tmpBuf = updateColor(data)
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else
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tmpBuf=tmpBuf .. updateColor(data, inverseRow)
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tmpBuf=tmpBuf .. updateColor(data)
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end
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data.drawnCharacters=data.drawnCharacters+1
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end
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@ -134,8 +134,8 @@ if (words.fiveMin== 1) then
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buf = buf .. line
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--line 4-------- even row (so inverted) -------------
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if (words.after == 1) then
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line= line .. space:rep(2) -- TG
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line= drawLEDs(data,4) -- NACH
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line= space:rep(2) -- TG
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line= line .. drawLEDs(data,4) -- NACH
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else
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line= space:rep(6)
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end
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