Wordclock/displayword.lua

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-- Module filling a buffer, sent to the LEDs
function updateColor(data, inverseRow)
--FIXME magic missing to start on the left side
return data.colorFg
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end
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function drawLEDs(data, numberNewChars, inverseRow)
if (inverseRow == nil) then
inverseRow=false
end
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if (numberNewChars == nil) then
numberNewChars=0
end
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local tmpBuf=nil
for i=1,numberNewChars do
if (tmpBuf == nil) then
tmpBuf = updateColor(data, inverseRow)
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else
tmpBuf=tmpBuf .. updateColor(data, inverseRow)
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end
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data.drawnCharacters=data.drawnCharacters+1
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end
return tmpBuf
end
-- Utility function for round
function round(num)
under = math.floor(num)
upper = math.floor(num) + 1
underV = -(under - num)
upperV = upper - num
if (upperV > underV) then
return under
else
return upper
end
end
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-- Initial value of percentage
briPercent=50
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-- Module displaying of the words
function generateLEDs(words, colorForground, colorMin1, colorMin2, colorMin3, colorMin4)
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-- Set the local variables needed for the colored progress bar
data={}
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local minutes=1
if (words.min1 == 1) then
minutes = minutes + 1
elseif (words.min2 == 1) then
minutes = minutes + 2
elseif (words.min3 == 1) then
minutes = minutes + 3
elseif (words.min4 == 1) then
minutes = minutes + 4
end
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if (adc ~= nil) then
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local per = (100*adc.read(0)/1024)
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briPercent = math.floor( ((briPercent * 4) + per) / 5)
print("Minutes : " .. tostring(minutes) .. " bright: " .. tostring(briPercent) .. "% current: " .. tostring(per) .. "%")
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data.colorFg = string.char(string.byte(colorForground,1) * briPercent / 100, string.byte(colorForground,2) * briPercent / 100, string.byte(colorForground,3) * briPercent / 100)
data.colorMin1 = string.char(string.byte(colorMin1,1) * briPercent / 100, string.byte(colorMin1,2) * briPercent / 100, string.byte(colorMin1,3) * briPercent / 100)
data.colorMin2 = string.char(string.byte(colorMin2,1) * briPercent / 100, string.byte(colorMin2,2) * briPercent / 100, string.byte(colorMin2,3) * briPercent / 100)
data.colorMin3 = string.char(string.byte(colorMin3,1) * briPercent / 100, string.byte(colorMin3,2) * briPercent / 100, string.byte(colorMin3,3) * briPercent / 100)
data.colorMin4 = string.char(string.byte(colorMin4,1) * briPercent / 100, string.byte(colorMin4,2) * briPercent / 100, string.byte(colorMin4,3) * briPercent / 100)
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else
-- devide by five (Minute 0, Minute 1 to Minute 4 takes the last chars)
data.colorFg=colorForground
data.colorMin1=colorMin1
data.colorMin2=colorMin2
data.colorMin3=colorMin3
data.colorMin4=colorMin4
end
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data.words=words
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data.drawnCharacters=0
data.drawnWords=0
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local charsPerLine=11
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-- Space / background has no color by default
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local space=string.char(0,0,0)
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-- set FG to fix value:
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colorFg = string.char(255,255,255)
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-- Set the foreground color as the default color
local buf=colorFg
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-- line 1----------------------------------------------
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if (words.it==1) then
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buf=drawLEDs(data,2) -- ES
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else
buf=space:rep(2)
end
-- K fill character
buf=buf .. space:rep(1)
if (words.is == 1) then
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buf=buf .. drawLEDs(data,3) -- IST
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else
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buf=buf .. space:rep(3)
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end
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-- L fill character
buf=buf .. space:rep(1)
if (words.fiveMin== 1) then
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buf= buf .. drawLEDs(data,4) -- FUENF
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else
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buf= buf .. space:rep(4)
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end
-- line 2-- even row (so inverted) --------------------
if (words.twenty == 1) then
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buf= buf .. drawLEDs(data,7,true) -- ZWANZIG
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else
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buf= buf .. space:rep(7)
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end
if (words.tenMin == 1) then
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buf= buf .. drawLEDs(data,4,true) -- ZEHN
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else
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buf= buf .. space:rep(4)
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end
-- line3----------------------------------------------
if (words.threequater == 1) then
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buf= buf .. drawLEDs(data,11) -- Dreiviertel
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elseif (words.quater == 1) then
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buf= buf .. space:rep(4)
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buf= buf .. drawLEDs(data,7) -- VIERTEL
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else
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buf= buf .. space:rep(11)
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end
--line 4-------- even row (so inverted) -------------
if (words.before == 1) then
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buf=buf .. space:rep(2)
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buf= buf .. drawLEDs(data,3,true) -- VOR
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else
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buf= buf .. space:rep(5)
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end
if (words.after == 1) then
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buf= buf .. drawLEDs(data,4,true) -- NACH
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buf= buf .. space:rep(2) -- TG
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else
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buf= buf .. space:rep(6)
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end
------------------------------------------------
if (words.half == 1) then
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buf= buf .. drawLEDs(data,4) -- HALB
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buf= buf .. space:rep(1) -- X
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else
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buf= buf .. space:rep(5)
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end
if (words.twelve == 1) then
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buf= buf .. drawLEDs(data,5) -- ZWOELF
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buf= buf .. space:rep(1) -- P
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else
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buf= buf .. space:rep(6)
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end
------------even row (so inverted) ---------------------
if (words.seven == 1) then
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buf= buf .. drawLEDs(data,6,true) -- SIEBEN
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buf= buf .. space:rep(5)
elseif (words.oneLong == 1) then
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buf= buf .. space:rep(5)
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buf= buf .. drawLEDs(data,4,true) -- EINS
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buf= buf .. space:rep(2)
elseif (words.one == 1) then
buf= buf .. space:rep(6)
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buf= buf .. drawLEDs(data,3,true) -- EIN
buf= buf .. space:rep(2)
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elseif (words.two == 1) then
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buf= buf .. space:rep(7)
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buf= buf .. drawLEDs(data,4,true) -- ZWEI
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else
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buf= buf .. space:rep(11)
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end
------------------------------------------------
if (words.three == 1) then
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buf= buf .. space:rep(1)
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buf= buf .. drawLEDs(data,4) -- DREI
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buf= buf .. space:rep(6)
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elseif (words.five == 1) then
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buf= buf .. space:rep(7)
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buf= buf .. drawLEDs(data,4) -- FUENF
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else
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buf= buf .. space:rep(11)
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end
------------even row (so inverted) ---------------------
if (words.four == 1) then
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buf= buf .. drawLEDs(data,4,true) -- VIER
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buf= buf .. space:rep(7)
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elseif (words.nine == 1) then
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buf= buf .. space:rep(4)
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buf= buf .. drawLEDs(data,4,true) -- NEUN
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buf= buf .. space:rep(3)
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elseif (words.eleven == 1) then
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buf= buf .. space:rep(8)
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buf= buf .. drawLEDs(data,3,true) -- ELEVEN
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else
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buf= buf .. space:rep(11)
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end
------------------------------------------------
if (words.eight == 1) then
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buf= buf .. space:rep(1)
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buf= buf .. drawLEDs(data,4) -- ACHT
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buf= buf .. space:rep(6)
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elseif (words.ten == 1) then
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buf= buf .. space:rep(5)
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buf= buf .. drawLEDs(data,4) -- ZEHN
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buf= buf .. space:rep(2)
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else
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buf= buf .. space:rep(11)
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end
------------even row (so inverted) ---------------------
if (words.clock == 1) then
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buf= buf .. drawLEDs(data,3,true) -- UHR
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else
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buf= buf .. space:rep(3)
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end
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if (words.six == 1) then
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buf= buf .. space:rep(2)
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buf= buf .. drawLEDs(data,5,true) -- SECHS
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buf= buf .. space:rep(1)
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else
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buf= buf .. space:rep(8)
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end
if (words.min1 == 1) then
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buf= buf .. colorFg
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else
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buf= buf .. space:rep(1)
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end
if (words.min2 == 1) then
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buf= buf .. colorFg
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else
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buf= buf .. space:rep(1)
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end
if (words.min3 == 1) then
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buf= buf .. colorFg
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else
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buf= buf .. space:rep(1)
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end
if (words.min4 == 1) then
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buf= buf .. colorFg
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else
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buf= buf .. space:rep(1)
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end
collectgarbage()
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return buf
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end