There is more color in the text
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121
displayword.lua
121
displayword.lua
@ -1,161 +1,220 @@
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-- Module filling a buffer, sent to the LEDs
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function updateColor(data)
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if (data.usedCharacters <= data.charsPerMinute) then
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if (data.words.min1 == 1) then
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return data.colorMin1
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else
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return data.colorFg
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end
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elseif (data.usedCharacters <= data.charsPerMinute*2) then
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if (data.words.min2 == 1) then
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return data.colorMin2
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else
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return data.colorFg
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end
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elseif (data.usedCharacters <= data.charsPerMinute*3) then
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if (data.words.min3 == 1) then
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return data.colorMin3
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else
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return data.colorFg
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end
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elseif (data.usedCharacters > data.charsPerMinute*3) then
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if (data.words.min4 == 1) then
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return data.colorMin4
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else
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return data.colorFg
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end
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else
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return data.colorFg
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end
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end
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function drawLEDs(data, numberNewChars)
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local tmpBuf=nil
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for i=1,numberNewChars do
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if (tmpBuf == nil) then
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tmpBuf = updateColor(data)
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print("inited tmpBuf" .. tostring(tmpBuf))
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else
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tmpBuf=tmpBuf .. updateColor(data)
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end
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data.usedCharacters=data.usedCharacters+1
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end
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return tmpBuf
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end
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-- Module displaying of the words
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function generateLEDs(words, color, colorMin1, colorMin2, colorMin3, colorMin4, characters)
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function generateLEDs(words, colorFg, colorMin1, colorMin2, colorMin3, colorMin4, characters)
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-- Set the local variables needed for the colored progress bar
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data={}
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data.charsPerMinute=math.floor(characters/3) -- devide by three (Minute 1 to Minute 3, Minute 4 takes the last chars)
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data.words=words
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data.colorFg=colorFg
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data.colorMin1=colorMin1
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data.colorMin2=colorMin2
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data.colorMin3=colorMin3
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data.colorMin4=colorMin4
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data.usedCharacters=0
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local space=string.char(0,0,0)
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-- update the background color, if set
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if (colorBg ~= nil) then
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space = colorBg
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end
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local buf=color
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-- Set the foreground color as the default color
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local buf=colorFg
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-- line 1----------------------------------------------
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if (words.itis == 1) then
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buf=color:rep(2) -- ES
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buf=drawLEDs(data,2) -- ES
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print(tostring(buf))
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-- K fill character
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buf=buf .. space:rep(1)
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buf=buf ..color:rep(3) -- IST
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buf=buf .. drawLEDs(data,3) -- IST
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-- L fill character
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buf=buf .. space:rep(1)
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else
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buf=space:rep(7)
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end
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if (words.fiveMin== 1) then
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buf= buf .. color:rep(4) -- FUENF
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buf= buf .. drawLEDs(data,4) -- FUENF
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else
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buf= buf .. space:rep(4)
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end
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-- line 2-- even row (so inverted) --------------------
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if (words.twenty == 1) then
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buf= buf .. color:rep(7) -- ZWANZIG
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buf= buf .. drawLEDs(data,7) -- ZWANZIG
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else
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buf= buf .. space:rep(7)
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end
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if (words.tenMin == 1) then
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buf= buf .. color:rep(4) -- ZEHN
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buf= buf .. drawLEDs(data,4) -- ZEHN
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else
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buf= buf .. space:rep(4)
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end
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-- line3----------------------------------------------
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if (words.threequater == 1) then
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buf= buf .. color:rep(11) -- Dreiviertel
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buf= buf .. drawLEDs(data,11) -- Dreiviertel
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elseif (words.quater == 1) then
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buf= buf .. space:rep(4)
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buf= buf .. color:rep(7) -- VIERTEL
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buf= buf .. drawLEDs(data,7) -- VIERTEL
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else
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buf= buf .. space:rep(11)
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end
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--line 4-------- even row (so inverted) -------------
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if (words.before == 1) then
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buf=buf .. space:rep(2)
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buf= buf .. color:rep(3) -- VOR
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buf= buf .. drawLEDs(data,3) -- VOR
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else
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buf= buf .. space:rep(5)
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end
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if (words.after == 1) then
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buf= buf .. color:rep(4) -- NACH
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buf= buf .. drawLEDs(data,4) -- NACH
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buf= buf .. space:rep(2) -- TG
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else
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buf= buf .. space:rep(6)
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end
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------------------------------------------------
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if (words.half == 1) then
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buf= buf .. color:rep(4) -- HALB
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buf= buf .. drawLEDs(data,4) -- HALB
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buf= buf .. space:rep(1) -- X
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else
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buf= buf .. space:rep(5)
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end
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if (words.twelve == 1) then
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buf= buf .. color:rep(5) -- ZWOELF
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buf= buf .. drawLEDs(data,5) -- ZWOELF
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buf= buf .. space:rep(1) -- P
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else
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buf= buf .. space:rep(6)
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end
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------------even row (so inverted) ---------------------
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if (words.seven == 1) then
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buf= buf .. color:rep(6) -- SIEBEN
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buf= buf .. drawLEDs(data,6) -- SIEBEN
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buf= buf .. space:rep(5)
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elseif (words.oneLong == 1) then
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buf= buf .. space:rep(5)
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buf= buf .. color:rep(4) -- EINS
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buf= buf .. drawLEDs(data,4) -- EINS
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buf= buf .. space:rep(2)
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elseif (words.one == 1) then
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buf= buf .. space:rep(6)
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buf= buf .. color:rep(3) -- EIN
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buf= buf .. drawLEDs(data,3) -- EIN
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buf= buf .. space:rep(2)
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elseif (words.two == 1) then
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buf= buf .. space:rep(7)
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buf= buf .. color:rep(4) -- ZWEI
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buf= buf .. drawLEDs(data,4) -- ZWEI
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else
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buf= buf .. space:rep(11)
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end
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------------------------------------------------
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if (words.three == 1) then
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buf= buf .. space:rep(1)
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buf= buf .. color:rep(4) -- DREI
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buf= buf .. drawLEDs(data,4) -- DREI
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buf= buf .. space:rep(6)
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elseif (words.five == 1) then
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buf= buf .. space:rep(7)
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buf= buf .. color:rep(4) -- FUENF
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buf= buf .. drawLEDs(data,4) -- FUENF
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else
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buf= buf .. space:rep(11)
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end
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------------even row (so inverted) ---------------------
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if (words.four == 1) then
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buf= buf .. color:rep(4) -- VIER
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buf= buf .. drawLEDs(data,4) -- VIER
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buf= buf .. space:rep(7)
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elseif (words.nine == 1) then
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buf= buf .. space:rep(4)
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buf= buf .. color:rep(4) -- NEUN
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buf= buf .. drawLEDs(data,4) -- NEUN
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buf= buf .. space:rep(3)
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elseif (words.eleven == 1) then
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buf= buf .. space:rep(8)
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buf= buf .. color:rep(3) -- ELEVEN
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buf= buf .. drawLEDs(data,3) -- ELEVEN
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else
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buf= buf .. space:rep(11)
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end
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------------------------------------------------
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if (words.eight == 1) then
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buf= buf .. space:rep(1)
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buf= buf .. color:rep(4) -- ACHT
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buf= buf .. drawLEDs(data,4) -- ACHT
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buf= buf .. space:rep(6)
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elseif (words.ten == 1) then
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buf= buf .. space:rep(5)
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buf= buf .. color:rep(4) -- ZEHN
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buf= buf .. drawLEDs(data,4) -- ZEHN
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buf= buf .. space:rep(2)
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else
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buf= buf .. space:rep(11)
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end
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------------even row (so inverted) ---------------------
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if (words.clock == 1) then
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buf= buf .. color:rep(3) -- UHR
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buf= buf .. drawLEDs(data,3) -- UHR
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else
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buf= buf .. space:rep(3)
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end
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if (words.six == 1) then
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buf= buf .. space:rep(2)
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buf= buf .. color:rep(5) -- SECHS
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buf= buf .. drawLEDs(data,5) -- SECHS
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buf= buf .. space:rep(1)
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else
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buf= buf .. space:rep(8)
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end
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if (words.min1 == 1) then
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buf= buf .. color:rep(1)
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buf= buf .. colorFg
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else
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buf= buf .. space:rep(1)
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end
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if (words.min2 == 1) then
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buf= buf .. color:rep(1)
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buf= buf .. colorFg
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else
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buf= buf .. space:rep(1)
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end
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if (words.min3 == 1) then
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buf= buf .. color:rep(1)
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buf= buf .. colorFg
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else
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buf= buf .. space:rep(1)
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end
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if (words.min4 == 1) then
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buf= buf .. color:rep(1)
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buf= buf .. colorFg
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else
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buf= buf .. space:rep(1)
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end
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