diff --git a/displayword.lua b/displayword.lua index 7e47e1a..4d80f81 100644 --- a/displayword.lua +++ b/displayword.lua @@ -1,161 +1,220 @@ +-- Module filling a buffer, sent to the LEDs + +function updateColor(data) + if (data.usedCharacters <= data.charsPerMinute) then + if (data.words.min1 == 1) then + return data.colorMin1 + else + return data.colorFg + end + elseif (data.usedCharacters <= data.charsPerMinute*2) then + if (data.words.min2 == 1) then + return data.colorMin2 + else + return data.colorFg + end + elseif (data.usedCharacters <= data.charsPerMinute*3) then + if (data.words.min3 == 1) then + return data.colorMin3 + else + return data.colorFg + end + elseif (data.usedCharacters > data.charsPerMinute*3) then + if (data.words.min4 == 1) then + return data.colorMin4 + else + return data.colorFg + end + else + return data.colorFg + end +end + +function drawLEDs(data, numberNewChars) + local tmpBuf=nil + for i=1,numberNewChars do + if (tmpBuf == nil) then + tmpBuf = updateColor(data) + print("inited tmpBuf" .. tostring(tmpBuf)) + else + tmpBuf=tmpBuf .. updateColor(data) + end + data.usedCharacters=data.usedCharacters+1 + + end + return tmpBuf +end + -- Module displaying of the words -function generateLEDs(words, color, colorMin1, colorMin2, colorMin3, colorMin4, characters) - +function generateLEDs(words, colorFg, colorMin1, colorMin2, colorMin3, colorMin4, characters) + -- Set the local variables needed for the colored progress bar + data={} + data.charsPerMinute=math.floor(characters/3) -- devide by three (Minute 1 to Minute 3, Minute 4 takes the last chars) + data.words=words + data.colorFg=colorFg + data.colorMin1=colorMin1 + data.colorMin2=colorMin2 + data.colorMin3=colorMin3 + data.colorMin4=colorMin4 + data.usedCharacters=0 local space=string.char(0,0,0) -- update the background color, if set if (colorBg ~= nil) then space = colorBg end - local buf=color + -- Set the foreground color as the default color + local buf=colorFg + -- line 1---------------------------------------------- if (words.itis == 1) then - buf=color:rep(2) -- ES + buf=drawLEDs(data,2) -- ES + print(tostring(buf)) -- K fill character buf=buf .. space:rep(1) - buf=buf ..color:rep(3) -- IST + buf=buf .. drawLEDs(data,3) -- IST -- L fill character buf=buf .. space:rep(1) else buf=space:rep(7) end if (words.fiveMin== 1) then - buf= buf .. color:rep(4) -- FUENF + buf= buf .. drawLEDs(data,4) -- FUENF else buf= buf .. space:rep(4) end -- line 2-- even row (so inverted) -------------------- if (words.twenty == 1) then - buf= buf .. color:rep(7) -- ZWANZIG + buf= buf .. drawLEDs(data,7) -- ZWANZIG else buf= buf .. space:rep(7) end if (words.tenMin == 1) then - buf= buf .. color:rep(4) -- ZEHN + buf= buf .. drawLEDs(data,4) -- ZEHN else buf= buf .. space:rep(4) end -- line3---------------------------------------------- if (words.threequater == 1) then - buf= buf .. color:rep(11) -- Dreiviertel + buf= buf .. drawLEDs(data,11) -- Dreiviertel elseif (words.quater == 1) then buf= buf .. space:rep(4) - buf= buf .. color:rep(7) -- VIERTEL + buf= buf .. drawLEDs(data,7) -- VIERTEL else buf= buf .. space:rep(11) end --line 4-------- even row (so inverted) ------------- if (words.before == 1) then buf=buf .. space:rep(2) - buf= buf .. color:rep(3) -- VOR + buf= buf .. drawLEDs(data,3) -- VOR else buf= buf .. space:rep(5) end if (words.after == 1) then - buf= buf .. color:rep(4) -- NACH + buf= buf .. drawLEDs(data,4) -- NACH buf= buf .. space:rep(2) -- TG else buf= buf .. space:rep(6) end ------------------------------------------------ if (words.half == 1) then - buf= buf .. color:rep(4) -- HALB + buf= buf .. drawLEDs(data,4) -- HALB buf= buf .. space:rep(1) -- X else buf= buf .. space:rep(5) end if (words.twelve == 1) then - buf= buf .. color:rep(5) -- ZWOELF + buf= buf .. drawLEDs(data,5) -- ZWOELF buf= buf .. space:rep(1) -- P else buf= buf .. space:rep(6) end ------------even row (so inverted) --------------------- if (words.seven == 1) then - buf= buf .. color:rep(6) -- SIEBEN + buf= buf .. drawLEDs(data,6) -- SIEBEN buf= buf .. space:rep(5) elseif (words.oneLong == 1) then buf= buf .. space:rep(5) - buf= buf .. color:rep(4) -- EINS + buf= buf .. drawLEDs(data,4) -- EINS buf= buf .. space:rep(2) elseif (words.one == 1) then buf= buf .. space:rep(6) - buf= buf .. color:rep(3) -- EIN + buf= buf .. drawLEDs(data,3) -- EIN buf= buf .. space:rep(2) elseif (words.two == 1) then buf= buf .. space:rep(7) - buf= buf .. color:rep(4) -- ZWEI + buf= buf .. drawLEDs(data,4) -- ZWEI else buf= buf .. space:rep(11) end ------------------------------------------------ if (words.three == 1) then buf= buf .. space:rep(1) - buf= buf .. color:rep(4) -- DREI + buf= buf .. drawLEDs(data,4) -- DREI buf= buf .. space:rep(6) elseif (words.five == 1) then buf= buf .. space:rep(7) - buf= buf .. color:rep(4) -- FUENF + buf= buf .. drawLEDs(data,4) -- FUENF else buf= buf .. space:rep(11) end ------------even row (so inverted) --------------------- if (words.four == 1) then - buf= buf .. color:rep(4) -- VIER + buf= buf .. drawLEDs(data,4) -- VIER buf= buf .. space:rep(7) elseif (words.nine == 1) then buf= buf .. space:rep(4) - buf= buf .. color:rep(4) -- NEUN + buf= buf .. drawLEDs(data,4) -- NEUN buf= buf .. space:rep(3) elseif (words.eleven == 1) then buf= buf .. space:rep(8) - buf= buf .. color:rep(3) -- ELEVEN + buf= buf .. drawLEDs(data,3) -- ELEVEN else buf= buf .. space:rep(11) end ------------------------------------------------ if (words.eight == 1) then buf= buf .. space:rep(1) - buf= buf .. color:rep(4) -- ACHT + buf= buf .. drawLEDs(data,4) -- ACHT buf= buf .. space:rep(6) elseif (words.ten == 1) then buf= buf .. space:rep(5) - buf= buf .. color:rep(4) -- ZEHN + buf= buf .. drawLEDs(data,4) -- ZEHN buf= buf .. space:rep(2) else buf= buf .. space:rep(11) end ------------even row (so inverted) --------------------- if (words.clock == 1) then - buf= buf .. color:rep(3) -- UHR + buf= buf .. drawLEDs(data,3) -- UHR else buf= buf .. space:rep(3) end if (words.six == 1) then buf= buf .. space:rep(2) - buf= buf .. color:rep(5) -- SECHS + buf= buf .. drawLEDs(data,5) -- SECHS buf= buf .. space:rep(1) else buf= buf .. space:rep(8) end if (words.min1 == 1) then - buf= buf .. color:rep(1) + buf= buf .. colorFg else buf= buf .. space:rep(1) end if (words.min2 == 1) then - buf= buf .. color:rep(1) + buf= buf .. colorFg else buf= buf .. space:rep(1) end if (words.min3 == 1) then - buf= buf .. color:rep(1) + buf= buf .. colorFg else buf= buf .. space:rep(1) end if (words.min4 == 1) then - buf= buf .. color:rep(1) + buf= buf .. colorFg else buf= buf .. space:rep(1) end