Wordclock/displayword.lua

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-- Module filling a buffer, sent to the LEDs
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local M
do
-- @fn generateLEDs
-- Module displaying of the words
-- @param data struct with the following paramter:
-- aoC amount of characters to be used
-- dC drawn characters
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local updateColor = function (data)
if (data.aoC > 0) then
local div = tonumber(data.dC/data.aoC)
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if (div < 1) then
return data.colorFg
elseif (div < 2) then
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return data.colorM1
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elseif (div < 3) then
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return data.colorM2
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elseif (div < 4) then
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return data.colorM3
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elseif (div < 5) then
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return data.colorM4
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else
return data.colorFg
end
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else
return data.colorFg
end
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end
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local drawLEDs = function(data, numberNewChars)
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if (numberNewChars == nil) then
numberNewChars=0
end
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if (data.rgbBuffer == nil) then
return
end
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local tmpBuf=nil
for i=1,numberNewChars do
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data.rgbBuffer:set(data.dC + 1, updateColor(data))
data.dC=data.dC+1
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end
return tmpBuf
end
-- Utility function for round
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local round = function(num)
under = math.floor(num)
upper = math.floor(num) + 1
underV = -(under - num)
upperV = upper - num
if (upperV > underV) then
return under
else
return upper
end
end
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local data={}
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-- @fn swapLine
-- @param lineOffset offset (starting at 1) where the line is located to be swapped
-- works on the rgbBuffer, defined in data struct
-- @return <code>false</code> on errors, else <code>true</code>
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local swapLine = function(data, lineOffset)
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if (data.rgbBuffer == nil) then
return false
end
for i = 0,10 do
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local num=tonumber(lineOffset)+i
local num2=tonumber(lineOffset)+10-i
local tmpColor=data.rgbBuffer:get(num)
data.rgbBuffer:set(num, data.rgbBuffer:get(num2))
data.rgbBuffer:set(num2, tmpColor)
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end
return true
end
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-- @fn generateLEDs
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-- Module displaying of the words
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-- @param rgbBuffer OutputBuffer with 114 LEDs
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-- @param words
-- @param colorBg background color
-- @param colorFg foreground color
-- @param colorM1 foreground color if one minute after a displayable time is present
-- @param colorM2 foreground color if two minutes after a displayable time is present
-- @param colorM3 foreground color if three minutes after a displayable time is present
-- @param colorM4 foreground color if four minutes after a displayable time is present
-- @param invertRows wheather line 4,5 and 6 shall be inverted or not
-- @param aoC Amount of characters to be displayed
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local generateLEDs = function(rgbBuffer, words, colorBg, colorFg, colorM1, colorM2, colorM3, colorM4, invertRows, aoC)
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-- Set the local variables needed for the colored progress bar
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if (words == nil) then
return nil
end
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if (invertRows == nil) then
invertRows=false
end
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local minutes=1
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if (words.m1 == 1) then
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minutes = minutes + 1
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elseif (words.m2 == 1) then
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minutes = minutes + 2
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elseif (words.m3 == 1) then
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minutes = minutes + 3
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elseif (words.m4 == 1) then
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minutes = minutes + 4
end
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-- always set a foreground value
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if (colorFg == nil) then
colorFg = string.char(255,255,255)
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end
if (aoC ~= nil) then
data.aoC = aoC/minutes
else
data.aoC = 0
end
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data.rgbBuffer = rgbBuffer
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if ( (adc ~= nil) and (words.briPer ~= nil) ) then
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local per = math.floor(100*adc.read(0)/1000)
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words.briPer = tonumber( ((words.briPer * 4) + per) / 5)
print("Minutes : " .. tostring(minutes) .. " bright: " .. tostring(words.briPer) .. "% current: " .. tostring(per) .. "%")
data.colorFg = string.char(string.byte(colorFg,1) * briPer / 100, string.byte(colorFg,2) * briPer / 100, string.byte(colorFg,3) * briPer / 100)
data.colorM1 = string.char(string.byte(colorM1,1) * briPer / 100, string.byte(colorM1,2) * briPer / 100, string.byte(colorM1,3) * briPer / 100)
data.colorM2 = string.char(string.byte(colorM2,1) * briPer / 100, string.byte(colorM2,2) * briPer / 100, string.byte(colorM2,3) * briPer / 100)
data.colorM3 = string.char(string.byte(colorM3,1) * briPer / 100, string.byte(colorM3,2) * briPer / 100, string.byte(colorM3,3) * briPer / 100)
data.colorM4 = string.char(string.byte(colorM4,1) * briPer / 100, string.byte(colorM4,2) * briPer / 100, string.byte(colorM4,3) * briPer / 100)
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else
-- devide by five (Minute 0, Minute 1 to Minute 4 takes the last chars)
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data.colorFg=colorFg
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data.colorM1=colorM1
data.colorM2=colorM2
data.colorM3=colorM3
data.colorM4=colorM4
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end
data.dC=0
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local charsPerLine=11
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-- Space / background has no color by default
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local space=string.char(0,0,0)
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-- Background color must always be set
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if (colorBg ~= nil) then
space = colorBg
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else
colorBg = space
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end
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rgbBuffer:fill(colorBg) -- draw the background
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-- Set the foreground color as the default color
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local buf=data.colorFg
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local lineIdx=1
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-- line 1----------------------------------------------
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lineIdx=11
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if (rowbgColor[1] ~= nil) then
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for i=lineIdx,11, 1 do data.rgbBuffer:set(i, rowbgColor[1]) end
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end
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if (words.it==1) then
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drawLEDs(data,2) -- ES
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else
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data.dC=data.dC+2
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end
-- K fill character
buf=buf .. space:rep(1)
if (words.is == 1) then
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drawLEDs(data,3) -- IST
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else
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data.dC=data.dC+3
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end
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-- L fill character
buf=buf .. space:rep(1)
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if (words.m5== 1) then
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drawLEDs(data,4) -- FUENF
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else
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data.dC=data.dC+4
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end
-- line 2-- even row (so inverted) --------------------
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lineIdx=12
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if (rowbgColor[2] ~= nil) then
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for i=lineIdx,(lineIdx+11), 1 do data.rgbBuffer:set(i, rowbgColor[2]) end
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end
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if (words.m10 == 1) then
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drawLEDs(data,4) -- ZEHN
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else
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data.dC=data.dC+4
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end
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if (words.m20 == 1) then
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drawLEDs(data,7) -- ZWANZIG
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else
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data.dC=data.dC+7
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end
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-- swap line
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swapLine(data,lineIdx)
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-- line3----------------------------------------------
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lineIdx=23
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if (rowbgColor[3] ~= nil) then
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for i=lineIdx,lineIdx+11, 1 do data.rgbBuffer:set(i, rowbgColor[3]) end
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end
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if (words.h3q == 1) then
line= drawLEDs(data,11) -- DREIVIERTEL
elseif (words.hq == 1) then
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data.dC=data.dC+4
drawLEDs(data,7) -- VIERTEL
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else
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data.dC=data.dC+11
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end
--line 4-------- even row (so inverted) -------------
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lineIdx=34
if (rowbgColor[4] ~= nil) then
for i=lineIdx,lineIdx+11, 1 do data.rgbBuffer:set(i, rowbgColor[4]) end
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end
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if (words.ha == 1) then
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data.dC=data.dC+2 -- TG
drawLEDs(data,4) -- NACH
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else
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data.dC=data.dC+6
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end
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if (words.hb == 1) then
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drawLEDs(data,3) -- VOR
data.dC=data.dC+2
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else
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data.dC=data.dC+5
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end
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if (invertRows ~= true) then
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swapLine(data,lineIdx)
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end
------------------------------------------------
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lineIdx=45
if (rowbgColor[5] ~= nil) then
for i=lineIdx,lineIdx+11, 1 do data.rgbBuffer:set(i, rowbgColor[5]) end
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end
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if (words.half == 1) then
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drawLEDs(data,4) -- HALB
data.dC=data.dC+1 -- X
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else
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data.dC=data.dC+5
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end
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if (words.h12 == 1) then
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drawLEDs(data,5) -- ZWOELF
data.dC=data.dC+1 -- P
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else
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data.dC=data.dC+6
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end
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if (invertRows == true) then
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swapLine(data,lineIdx)
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end
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------------even row (so inverted) ---------------------
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lineIdx=56
if (rowbgColor[6] ~= nil) then
for i=lineIdx,lineIdx+11, 1 do data.rgbBuffer:set(i, rowbgColor[6]) end
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end
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if (words.h7 == 1) then
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data.dC=data.dC+5
drawLEDs(data,6) -- SIEBEN
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elseif (words.h1l == 1) then
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data.dC=data.dC+2
drawLEDs(data,4) -- EINS
data.dC=data.dC+5
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elseif (words.h1 == 1) then
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data.dC=data.dC+2
drawLEDs(data,3) -- EIN
data.dC=data.dC+6
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elseif (words.h2 == 1) then
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drawLEDs(data,4) -- ZWEI
data.dC=data.dC+7
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else
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data.dC=data.dC+7
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end
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if (invertRows ~= true) then
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swapLine(data,lineIdx)
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end
------------------------------------------------
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lineIdx=67
if (rowbgColor[7] ~= nil) then
for i=lineIdx,lineIdx+11, 1 do data.rgbBuffer:set(i, rowbgColor[7]) end
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end
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if (words.h3 == 1) then
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data.dC=data.dC+1
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line= line .. drawLEDs(data,4) -- DREI
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data.dC=data.dC+6
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elseif (words.h5 == 1) then
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data.dC=data.dC+7
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line= line .. drawLEDs(data,4) -- FUENF
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else
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data.dC=data.dC+11
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end
------------even row (so inverted) ---------------------
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lineIdx=78
if (rowbgColor[8] ~= nil) then
for i=lineIdx,lineIdx+11, 1 do data.rgbBuffer:set(i, rowbgColor[8]) end
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end
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if (words.h4 == 1) then
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data.dC=data.dC+7
drawLEDs(data,4) -- VIER
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elseif (words.h9 == 1) then
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data.dC=data.dC+3
drawLEDs(data,4) -- NEUN
data.dC=data.dC+4
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elseif (words.h11 == 1) then
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drawLEDs(data,3) -- ELF
data.dC=data.dC+8
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else
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data.dC=data.dC+11
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end
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swapLine(data,lineIdx)
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------------------------------------------------
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lineIdx=89
if (rowbgColor[9] ~= nil) then
for i=lineIdx,lineIdx+11, 1 do data.rgbBuffer:set(i, rowbgColor[9]) end
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end
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if (words.h8 == 1) then
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data.dC=data.dC+1
drawLEDs(data,4) -- ACHT
data.dC=data.dC+6
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elseif (words.h10 == 1) then
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data.dC=data.dC+5
drawLEDs(data,4) -- ZEHN
data.dC=data.dC+2
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else
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data.dC=data.dC+11
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end
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------------even row (so inverted) ---------------------
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lineIdx=100
if (rowbgColor[10] ~= nil) then
for i=lineIdx,lineIdx+11, 1 do data.rgbBuffer:set(i, rowbgColor[10]) end
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end
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if (words.h6 == 1) then
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data.dC=data.dC+1
drawLEDs(data,5) -- SECHS
data.dC=data.dC+2
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else
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data.dC=data.dC+8
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end
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if (words.cl == 1) then
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drawLEDs(data,3) -- UHR
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else
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data.dC=data.dC+3
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end
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swapLine(data,lineIdx)
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------ Minutes -----------
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if (words.m1 == 1) then
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data.rgbBuffer:set(111, colorFg)
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end
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if (words.m2 == 1) then
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data.rgbBuffer:set(112, colorFg)
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end
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if (words.m3 == 1) then
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data.rgbBuffer:set(113, colorFg)
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end
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if (words.m4 == 1) then
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data.rgbBuffer:set(114, colorFg)
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end
collectgarbage()
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end
-- Count amount of characters to display
local countChars = function(words)
local characters = 0
for key,value in pairs(words) do
if (value > 0) then
if (key == "it") then
characters = characters + 2
elseif (key == "is") then
characters = characters + 3
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elseif (key == "m5") then
characters = characters + 4
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elseif (key == "m10") then
characters = characters + 4
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elseif (key == "ha") then
characters = characters + 4
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elseif (key == "hb") then
characters = characters + 3
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elseif (key == "h3") then
characters = characters + 4
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elseif (key == "hq") then
characters = characters + 7
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elseif (key == "h3q") then
characters = characters + 11
elseif (key == "half") then
characters = characters + 4
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elseif (key == "h1") then
characters = characters + 3
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elseif (key == "h1l") then
characters = characters + 4
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elseif (key == "h2") then
characters = characters + 4
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elseif (key == "h3") then
characters = characters + 4
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elseif (key == "h4") then
characters = characters + 4
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elseif (key == "h5") then
characters = characters + 4
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elseif (key == "h6") then
characters = characters + 4
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elseif (key == "h7") then
characters = characters + 6
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elseif (key == "h8") then
characters = characters + 4
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elseif (key == "h9") then
characters = characters + 4
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elseif (key == "h10") then
characters = characters + 4
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elseif (key == "h11") then
characters = characters + 3
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elseif (key == "h12") then
characters = characters + 5
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elseif (key == "m20") then
characters = characters + 7
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elseif (key == "cl") then
characters = characters + 3
end
end
end
return characters
end
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M = {
generateLEDs = generateLEDs,
round = round,
drawLEDs = drawLEDs,
updateColor = updateColor,
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data = data,
countChars = countChars
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}
end
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dw = M