PlantCtrl/esp32/include/PlantCtrl.h

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/**
* @file PlantCtrl.h
* @author your name (you@domain.com)
* @brief Abstraction to handle the Sensors
* @version 0.1
* @date 2020-05-27
*
* @copyright Copyright (c) 2020
*
*/
#ifndef PLANT_CTRL_H
#define PLANT_CTRL_H
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#include "HomieTypes.h"
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#include <HomieNode.hpp>
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#include "ControllerConfiguration.h"
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#include "RunningMedian.h"
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#include "MathUtils.h"
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#define MOISTURE_MEASUREMENT_DURATION 400 /** ms */
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class Plant
{
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private:
HomieNode *mPlant = NULL;
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HomieInternals::PropertyInterface mPump;
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int32_t mMoisture_freq = 0;
int mPinSensor = 0; /**< Pin of the moist sensor */
int mPinPump = 0; /**< Pin of the pump */
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bool mConnected = false;
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int mPlantId = -1;
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public:
PlantSettings_t *mSetting;
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/**
* @brief Construct a new Plant object
*
* @param pinSensor Pin of the Sensor to use to measure moist
* @param pinPump Pin of the Pump to use
*/
Plant(int pinSensor, int pinPump,
int plantId,
HomieNode *plant,
PlantSettings_t *setting);
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void postMQTTconnection(void);
void advertise(void);
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/**
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* @brief Measure a new analog moister value
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*
*/
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void startMoistureMeasurement(void);
void stopMoistureMeasurement(void);
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void deactivatePump(void);
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void activatePump(void);
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/**
* @brief Check if a plant is too dry and needs some water.
*
* @return true
* @return false
*/
bool isPumpRequired()
{
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bool isDry = getCurrentMoisture() > getSetting2Moisture();
bool isActive = isPumpTriggerActive();
return isDry && isActive;
}
bool isPumpTriggerActive()
{
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long current = this->mSetting->pSensorDry->get();
return !equalish(current,DEACTIVATED_PLANT);
}
float getCurrentMoisture()
{
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if(mMoisture_freq < MOIST_SENSOR_MIN_FRQ){
return MISSING_SENSOR;
}
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return mMoisture_freq;
}
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long getSetting2Moisture()
{
if (this->mSetting->pSensorDry != NULL)
{
//1 is totally wet, 0 is try, 0 is MOIST_SENSOR_MAX_FRQ, 1 is MOIST_SENSOR_MIN_FRQ
float factor = (this->mSetting->pSensorDry->get());
return map(factor,0,100,MOIST_SENSOR_MAX_FRQ,MOIST_SENSOR_MIN_FRQ);
}
else
{
return DEACTIVATED_PLANT;
}
}
HomieInternals::SendingPromise &setProperty(const String &property) const
{
return mPlant->setProperty(property);
}
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void init(void);
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long getCooldownInSeconds() {
return this->mSetting->pPumpCooldownInHours->get()*60*60;
}
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/**
* @brief Get the Hours when pumping should start
*
* @return hour
*/
int getHoursStart() {
return this->mSetting->pPumpAllowedHourRangeStart->get();
}
/**
* @brief Get the Hours when pumping should end
*
* @return hour
*/
int getHoursEnd() {
return this->mSetting->pPumpAllowedHourRangeEnd->get();
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}
bool isAllowedOnlyAtLowLight(void)
{
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return this->mSetting->pPumpOnlyWhenLowLight->get();
}
void publishState(String state);
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bool switchHandler(const HomieRange& range, const String& value);
void setSwitchHandler(HomieInternals::PropertyInputHandler f);
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};
#endif