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								demo_reelx25/example.ino
									
									
									
									
									
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/// @file    DemoReel100.ino
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/// @brief   FastLED "100 lines of code" demo reel, showing off some effects
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/// @example DemoReel100.ino
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#include <FastLED.h>
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FASTLED_USING_NAMESPACE
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// FastLED "100-lines-of-code" demo reel, showing just a few 
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// of the kinds of animation patterns you can quickly and easily 
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// compose using FastLED.  
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//
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// This example also shows one easy way to define multiple 
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// animations patterns and have them automatically rotate.
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//
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// -Mark Kriegsman, December 2014
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#define DATA_PIN    2
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//#define CLK_PIN   4
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#define LED_TYPE    WS2811
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#define COLOR_ORDER GRB
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#define NUM_LEDS    26
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CRGB leds[NUM_LEDS];
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CRGB leds25[NUM_LEDS*25];
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#define BRIGHTNESS          255
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#define FRAMES_PER_SECOND  60
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void setup() {
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  delay(3000); // 3 second delay for recovery
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  // tell FastLED about the LED strip configuration
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  FastLED.addLeds<LED_TYPE,DATA_PIN,COLOR_ORDER>(leds25, NUM_LEDS*25).setCorrection(TypicalLEDStrip);
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  //FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
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  // set master brightness control
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  FastLED.setBrightness(BRIGHTNESS);
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}
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// List of patterns to cycle through.  Each is defined as a separate function below.
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typedef void (*SimplePatternList[])();
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SimplePatternList gPatterns = { rainbow, rainbowWithGlitter, confetti, sinelon, juggle, bpm };
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uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current
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uint8_t gHue = 0; // rotating "base color" used by many of the patterns
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void loop()
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{
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  // Call the current pattern function once, updating the 'leds' array
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  gPatterns[gCurrentPatternNumber]();
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  // send the 'leds' array out to the actual LED strip
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  for(int i = 0;i<NUM_LEDS;i++){
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    for(int j= 0;j<25;j++){
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      leds25[i*25+j]=leds[i];
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    }
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  }
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  FastLED.show();  
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  // insert a delay to keep the framerate modest
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  FastLED.delay(1000/FRAMES_PER_SECOND); 
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  // do some periodic updates
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  EVERY_N_MILLISECONDS( 20 ) { gHue++; } // slowly cycle the "base color" through the rainbow
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  EVERY_N_SECONDS( 10 ) { nextPattern(); } // change patterns periodically
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}
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#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
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void nextPattern()
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{
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  // add one to the current pattern number, and wrap around at the end
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  gCurrentPatternNumber = (gCurrentPatternNumber + 1) % ARRAY_SIZE( gPatterns);
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}
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void rainbow() 
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{
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  // FastLED's built-in rainbow generator
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  fill_rainbow( leds, NUM_LEDS, gHue, 7);
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}
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void rainbowWithGlitter() 
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{
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  // built-in FastLED rainbow, plus some random sparkly glitter
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  rainbow();
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  addGlitter(80);
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}
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void addGlitter( fract8 chanceOfGlitter) 
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{
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  if( random8() < chanceOfGlitter) {
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    leds[ random16(NUM_LEDS) ] += CRGB::White;
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  }
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}
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void confetti() 
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{
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  // random colored speckles that blink in and fade smoothly
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  fadeToBlackBy( leds, NUM_LEDS, 10);
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  int pos = random16(NUM_LEDS);
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  leds[pos] += CHSV( gHue + random8(64), 200, 255);
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}
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void sinelon()
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{
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  // a colored dot sweeping back and forth, with fading trails
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  fadeToBlackBy( leds, NUM_LEDS, 20);
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  int pos = beatsin16( 13, 0, NUM_LEDS-1 );
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  leds[pos] += CHSV( gHue, 255, 192);
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}
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void bpm()
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{
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  // colored stripes pulsing at a defined Beats-Per-Minute (BPM)
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  uint8_t BeatsPerMinute = 62;
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  CRGBPalette16 palette = PartyColors_p;
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  uint8_t beat = beatsin8( BeatsPerMinute, 64, 255);
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  for( int i = 0; i < NUM_LEDS; i++) { //9948
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    leds[i] = ColorFromPalette(palette, gHue+(i*2), beat-gHue+(i*10));
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  }
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}
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void juggle() {
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  // eight colored dots, weaving in and out of sync with each other
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  fadeToBlackBy( leds, NUM_LEDS, 20);
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  uint8_t dothue = 0;
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  for( int i = 0; i < 8; i++) {
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    leds[beatsin16( i+7, 0, NUM_LEDS-1 )] |= CHSV(dothue, 200, 255);
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    dothue += 32;
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  }
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}
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