Files
PlantCtrl/rust/src/mcutie_3_0_0/homeassistant/light.rs
Empire Phoenix e05f3d768f Add mcutie MQTT client implementation and improve library structure
- Integrated `mcutie` library as a core MQTT client for device communication.
- Added support for Home Assistant entities (binary sensor, button) via MQTT.
- Implemented buffer management, async operations, and packet encoding/decoding.
- Introduced structured error handling and device registration features.
- Updated `Cargo.toml` with new dependencies and enabled feature flags for `serde` and `log`.
- Enhanced logging macros with configurable options (`defmt` or `log`).
- Organized codebase into modules (buffer, components, IO, publish, etc.) for better maintainability.

fix legacy dependecencies and compatiblity with mcutie vendored lib

fix shit i hate this
2026-05-04 01:48:22 +02:00

385 lines
11 KiB
Rust

//! Tools for publishing a [Home Assistant light](https://www.home-assistant.io/integrations/light.mqtt/).
use core::{ops::Deref, str};
use serde::{ser::SerializeStruct, Deserialize, Serialize, Serializer};
use crate::{
fmt::Debug2Format,
homeassistant::{binary_sensor::BinarySensorState, ser::List, Component},
Error, Payload, Publishable, Topic,
};
#[derive(Serialize)]
#[serde(rename_all = "lowercase")]
#[allow(missing_docs)]
pub enum SupportedColorMode {
OnOff,
Brightness,
#[serde(rename = "color_temp")]
ColorTemp,
Hs,
Xy,
Rgb,
Rgbw,
Rgbww,
White,
}
#[derive(Serialize, Deserialize, Default)]
struct SerializedColor {
#[serde(default, skip_serializing_if = "Option::is_none")]
h: Option<f32>,
#[serde(default, skip_serializing_if = "Option::is_none")]
s: Option<f32>,
#[serde(default, skip_serializing_if = "Option::is_none")]
x: Option<f32>,
#[serde(default, skip_serializing_if = "Option::is_none")]
y: Option<f32>,
#[serde(default, skip_serializing_if = "Option::is_none")]
r: Option<u8>,
#[serde(default, skip_serializing_if = "Option::is_none")]
g: Option<u8>,
#[serde(default, skip_serializing_if = "Option::is_none")]
b: Option<u8>,
#[serde(default, skip_serializing_if = "Option::is_none")]
w: Option<u8>,
#[serde(default, skip_serializing_if = "Option::is_none")]
c: Option<u8>,
}
#[derive(Deserialize)]
struct LedPayload<'a> {
state: BinarySensorState,
#[serde(default)]
brightness: Option<u8>,
#[serde(default)]
color_temp: Option<u32>,
#[serde(default)]
color: Option<SerializedColor>,
#[serde(default)]
effect: Option<&'a str>,
}
/// The color of the light in various forms.
#[derive(Serialize)]
#[serde(rename_all = "lowercase", tag = "color_mode", content = "color")]
#[allow(missing_docs)]
pub enum Color {
None,
Brightness(u8),
ColorTemp(u32),
Hs {
#[serde(rename = "h")]
hue: f32,
#[serde(rename = "s")]
saturation: f32,
},
Xy {
x: f32,
y: f32,
},
Rgb {
#[serde(rename = "r")]
red: u8,
#[serde(rename = "g")]
green: u8,
#[serde(rename = "b")]
blue: u8,
},
Rgbw {
#[serde(rename = "r")]
red: u8,
#[serde(rename = "g")]
green: u8,
#[serde(rename = "b")]
blue: u8,
#[serde(rename = "w")]
white: u8,
},
Rgbww {
#[serde(rename = "r")]
red: u8,
#[serde(rename = "g")]
green: u8,
#[serde(rename = "b")]
blue: u8,
#[serde(rename = "c")]
cool_white: u8,
#[serde(rename = "w")]
warm_white: u8,
},
}
/// The state of the light. This can be sent to the broker and received as a
/// command from Home Assistant.
pub struct LightState<'a> {
/// Whether the light is on or off.
pub state: BinarySensorState,
/// The color of the light.
pub color: Color,
/// Any effect that is applied.
pub effect: Option<&'a str>,
}
impl<'a> LightState<'a> {
/// Parses the state from a command payload.
pub fn from_payload(payload: &'a Payload) -> Result<Self, Error> {
let parsed: LedPayload<'a> = match payload.deserialize_json() {
Ok(p) => p,
Err(e) => {
warn!("Failed to deserialize packet: {:?}", Debug2Format(&e));
if let Ok(s) = str::from_utf8(payload) {
trace!("{}", s);
}
return Err(Error::PacketError);
}
};
let color = if let Some(color) = parsed.color {
if let Some(x) = color.x {
Color::Xy {
x,
y: color.y.unwrap_or_default(),
}
} else if let Some(h) = color.h {
Color::Hs {
hue: h,
saturation: color.s.unwrap_or_default(),
}
} else if let Some(c) = color.c {
Color::Rgbww {
red: color.r.unwrap_or_default(),
green: color.g.unwrap_or_default(),
blue: color.b.unwrap_or_default(),
cool_white: c,
warm_white: color.w.unwrap_or_default(),
}
} else if let Some(w) = color.w {
Color::Rgbw {
red: color.r.unwrap_or_default(),
green: color.g.unwrap_or_default(),
blue: color.b.unwrap_or_default(),
white: w,
}
} else {
Color::Rgb {
red: color.r.unwrap_or_default(),
green: color.g.unwrap_or_default(),
blue: color.b.unwrap_or_default(),
}
}
} else if let Some(color_temp) = parsed.color_temp {
Color::ColorTemp(color_temp)
} else if let Some(brightness) = parsed.brightness {
Color::Brightness(brightness)
} else {
Color::None
};
Ok(LightState {
state: parsed.state,
color,
effect: parsed.effect,
})
}
}
impl Serialize for LightState<'_> {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: Serializer,
{
let mut len = 1;
if self.effect.is_some() {
len += 1;
}
match self.color {
Color::None => {}
Color::Brightness(_) | Color::ColorTemp(_) => len += 1,
_ => len += 2,
}
let mut serializer = serializer.serialize_struct("LightState", len)?;
serializer.serialize_field("state", &self.state)?;
if let Some(effect) = self.effect {
serializer.serialize_field("effect", effect)?;
} else {
serializer.skip_field("effect")?;
}
match self.color {
Color::None => {
serializer.skip_field("brightness")?;
serializer.skip_field("color_temp")?;
serializer.skip_field("color")?;
}
Color::Brightness(b) => {
serializer.skip_field("color_temp")?;
serializer.skip_field("color")?;
serializer.serialize_field("brightness", &b)?
}
Color::ColorTemp(c) => {
serializer.skip_field("brightness")?;
serializer.skip_field("color")?;
serializer.serialize_field("color_temp", &c)?
}
Color::Hs { hue, saturation } => {
serializer.skip_field("brightness")?;
serializer.skip_field("color_temp")?;
serializer.serialize_field("color_mode", "hs")?;
let color = SerializedColor {
h: Some(hue),
s: Some(saturation),
..Default::default()
};
serializer.serialize_field("color", &color)?
}
Color::Xy { x, y } => {
serializer.skip_field("brightness")?;
serializer.skip_field("color_temp")?;
serializer.serialize_field("color_mode", "xy")?;
let color = SerializedColor {
x: Some(x),
y: Some(y),
..Default::default()
};
serializer.serialize_field("color", &color)?
}
Color::Rgb { red, green, blue } => {
serializer.skip_field("brightness")?;
serializer.skip_field("color_temp")?;
serializer.serialize_field("color_mode", "rgb")?;
let color = SerializedColor {
r: Some(red),
g: Some(green),
b: Some(blue),
..Default::default()
};
serializer.serialize_field("color", &color)?
}
Color::Rgbw {
red,
green,
blue,
white,
} => {
serializer.skip_field("brightness")?;
serializer.skip_field("color_temp")?;
serializer.serialize_field("color_mode", "rgbw")?;
let color = SerializedColor {
r: Some(red),
g: Some(green),
b: Some(blue),
w: Some(white),
..Default::default()
};
serializer.serialize_field("color", &color)?
}
Color::Rgbww {
red,
green,
blue,
cool_white,
warm_white,
} => {
serializer.skip_field("brightness")?;
serializer.skip_field("color_temp")?;
serializer.serialize_field("color_mode", "rgbww")?;
let color = SerializedColor {
r: Some(red),
g: Some(green),
b: Some(blue),
c: Some(cool_white),
w: Some(warm_white),
..Default::default()
};
serializer.serialize_field("color", &color)?
}
}
serializer.end()
}
}
/// A light entity
pub struct Light<'a, const C: usize, const E: usize> {
/// The color modes supported by the light.
pub supported_color_modes: [SupportedColorMode; C],
/// Any effects that can be used.
pub effects: [&'a str; E],
}
impl<const C: usize, const E: usize> Serialize for Light<'_, C, E> {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: Serializer,
{
let mut len = 2;
if C > 0 {
len += 1;
}
if E > 0 {
len += 2;
}
let mut serializer = serializer.serialize_struct("Light", len)?;
serializer.serialize_field("schema", "json")?;
if C > 0 {
serializer.serialize_field("sup_clrm", &List::new(&self.supported_color_modes))?;
} else {
serializer.skip_field("sup_clrm")?;
}
if E > 0 {
serializer.serialize_field("effect", &true)?;
serializer.serialize_field("fx_list", &List::new(&self.effects))?;
} else {
serializer.skip_field("effect")?;
serializer.skip_field("fx_list")?;
}
serializer.end()
}
}
impl<const C: usize, const E: usize> Component for Light<'_, C, E> {
type State = LightState<'static>;
fn platform() -> &'static str {
"light"
}
async fn publish_state<T: Deref<Target = str>>(
&self,
topic: &Topic<T>,
state: Self::State,
) -> Result<(), Error> {
topic.with_json(state).publish().await
}
}