rename deepsleep to deep_sleep_ms for clarity on expected duration
in main deep sleep was larger than required by a factor of 1000, fixed this an renamed function to make expected duration count size obvious from the name
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@@ -217,9 +217,9 @@ impl<'a> BoardInteraction<'a> for V3<'a> {
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Ok(())
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}
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async fn deep_sleep(&mut self, duration_in_ms: u64) -> ! {
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async fn deep_sleep_ms(&mut self, duration_in_ms: u64) -> ! {
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let _ = self.shift_register.lock().await.decompose()[AWAKE].set_low();
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self.esp.deep_sleep(duration_in_ms)
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self.esp.deep_sleep_ms(duration_in_ms)
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}
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fn is_day(&self) -> bool {
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