code refactoring: use the defined states of header file
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@@ -69,9 +69,9 @@ static const char *SENSOR_STRING[] = {
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#define PLANTSTATE_STR_NO_SENSOR "nosensor"
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#define PLANTSTATE_STR_WET "wet"
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#define PLANTSTATE_STR_SUNNY_ALARM "sunny+alarm"
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#define PLANTSTATE_STR_ACTIVE_ALARM "activate+alarm"
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#define PLANTSTATE_STR_ACTIVE_SUPESSED "activate+supressed"
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#define PLANTSTATE_STR_ACTIVE "activate"
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#define PLANTSTATE_STR_ACTIVE_ALARM "active+alarm"
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#define PLANTSTATE_STR_ACTIVE_SUPESSED "active+supressed"
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#define PLANTSTATE_STR_ACTIVE "active"
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#define PLANTSTATE_STR_SUNNY "sunny"
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#define PLANTSTATE_STR_COOLDOWN_ALARM "cooldown+alarm"
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#define PLANTSTATE_STR_COOLDOWN "cooldown"
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@@ -197,7 +197,7 @@ public:
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return this->mSetting->pPumpOnlyWhenLowLight->get();
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}
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void publishState(String state);
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void publishState(int stateNumber, String stateString);
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bool switchHandler(const HomieRange &range, const String &value);
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