refactor: rename deep_sleep to deep_sleep_ms for consistency across the codebase
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@@ -149,7 +149,7 @@ pub trait BoardInteraction<'a> {
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async fn get_time(&mut self) -> DateTime<Utc>;
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async fn set_time(&mut self, time: &DateTime<FixedOffset>) -> FatResult<()>;
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async fn set_charge_indicator(&mut self, charging: bool) -> Result<(), FatError>;
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async fn deep_sleep(&mut self, duration_in_ms: u64) -> !;
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async fn deep_sleep_ms(&mut self, duration_in_ms: u64) -> !;
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fn is_day(&self) -> bool;
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//should be multsampled
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@@ -320,7 +320,7 @@ impl<'a> BoardInteraction<'a> for V4<'a> {
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self.charger.set_charge_indicator(charging)
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}
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async fn deep_sleep(&mut self, duration_in_ms: u64) -> ! {
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async fn deep_sleep_ms(&mut self, duration_in_ms: u64) -> ! {
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self.awake.set_low();
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self.charger.power_save();
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self.esp.deep_sleep(duration_in_ms);
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