Simulation is working
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@ -12,6 +12,7 @@ MainWindow::MainWindow(QWidget *parent)
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{
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ui->setupUi(this);
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this->mOffscreenPanel = new QImage(DEFAULT_WIDTH + LED_DISTANCE, DEFAULT_HEIGHT + LED_DISTANCE, QImage::Format_RGB32);
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this->drawImage(this->mOffscreenPanel);
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this->server = new UdpLedServer (NULL, this);
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}
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@ -21,12 +22,10 @@ MainWindow::~MainWindow()
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}
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void MainWindow::drawImage(QImage *target) {
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this->mScene=new QGraphicsScene() ;
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QGraphicsView *graphicsView = new QGraphicsView();
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graphicsView->setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform);
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QGraphicsScene* scene=new QGraphicsScene() ;
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graphicsView->setScene(scene);
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QGraphicsPixmapItem* item = new QGraphicsPixmapItem(QPixmap::fromImage(*(target)));
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scene->addItem(item);
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graphicsView->setScene(this->mScene);
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graphicsView->show();
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this->ui->ledPanel->addWidget(graphicsView);
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}
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@ -42,7 +41,10 @@ void MainWindow::setLED(uint8_t x, uint8_t y) {
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}
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void MainWindow::updatePanel(void) {
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this->drawImage(this->mOffscreenPanel);
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QGraphicsPixmapItem* item = new QGraphicsPixmapItem(QPixmap::fromImage(*(this->mOffscreenPanel)));
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this->mScene->clear();
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mScene->addItem(item);
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this->renderPanel();
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}
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@ -3,6 +3,7 @@
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#include <QMainWindow>
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#include <QImage>
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#include <QGraphicsScene>
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#include "udpserver.h"
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#include "settings.h"
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@ -31,8 +32,9 @@ public slots:
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private:
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Ui::MainWindow *ui;
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UdpLedServer *server;
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QImage *mOffscreenPanel;
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UdpLedServer *server = nullptr;
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QImage *mOffscreenPanel = nullptr;
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QGraphicsScene* mScene = nullptr;
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void drawImage(QImage *image);
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void renderPanel(void);
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};
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@ -53,8 +53,8 @@ void UdpLedServer::processTheDatagram(QNetworkDatagram datagram) {
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int currentIndex = PACKET_INDEX_PANEL0;
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uint16_t mask = 1;
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for(int x=0; x < (PANEL_WIDTH * MAXIMUM_PANELSIZE); x++) {
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for(int y=0; y < PANEL_HEIGHT; y++) {
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for(int y=0; y < PANEL_HEIGHT; y++) {
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for(int x=0; x < (PANEL_WIDTH * MAXIMUM_PANELSIZE); x++) {
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if (datagram.data().at(currentIndex) & mask) {
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this->changeLEDstate(x, y);
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qDebug() << x << "x" << y << " set";
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