387 lines
11 KiB
Lua
387 lines
11 KiB
Lua
-- Module filling a buffer, sent to the LEDs
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local M
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do
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local updateColor = function (data)
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if (data.amountOfChars > 0) then
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local div = tonumber(data.drawnCharacters/data.amountOfChars)
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if (div < 1) then
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return data.colorFg
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elseif (div < 2) then
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return data.colorMin1
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elseif (div < 3) then
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return data.colorMin2
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elseif (div < 4) then
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return data.colorMin3
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elseif (div < 5) then
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return data.colorMin4
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else
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return data.colorFg
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end
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else
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return data.colorFg
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end
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end
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local drawLEDs = function(data, numberNewChars)
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if (numberNewChars == nil) then
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numberNewChars=0
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end
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local tmpBuf=nil
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for i=1,numberNewChars do
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if (tmpBuf == nil) then
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tmpBuf = updateColor(data)
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else
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tmpBuf=tmpBuf .. updateColor(data)
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end
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data.drawnCharacters=data.drawnCharacters+1
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end
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return tmpBuf
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end
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-- Utility function for round
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local round = function(num)
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under = math.floor(num)
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upper = math.floor(num) + 1
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underV = -(under - num)
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upperV = upper - num
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if (upperV > underV) then
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return under
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else
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return upper
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end
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end
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local data={}
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-- Module displaying of the words
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local generateLEDs = function(words, colorBg, colorFg, colorMin1, colorMin2, colorMin3, colorMin4, invertRows, amountOfChars)
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-- Set the local variables needed for the colored progress bar
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if (words == nil) then
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return nil
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end
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if (invertRows == nil) then
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invertRows=false
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end
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local minutes=1
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if (words.min1 == 1) then
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minutes = minutes + 1
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elseif (words.min2 == 1) then
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minutes = minutes + 2
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elseif (words.min3 == 1) then
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minutes = minutes + 3
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elseif (words.min4 == 1) then
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minutes = minutes + 4
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end
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-- always set a foreground value
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if (colorFg == nil) then
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colorFg = string.char(255,255,255)
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end
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if (amountOfChars ~= nil) then
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data.amountOfChars = amountOfChars/minutes
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else
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data.amountOfChars = 0
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end
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if ( (adc ~= nil) and (words.briPercent ~= nil) ) then
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local per = math.floor(100*adc.read(0)/1000)
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words.briPercent = tonumber( ((words.briPercent * 4) + per) / 5)
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print("Minutes : " .. tostring(minutes) .. " bright: " .. tostring(words.briPercent) .. "% current: " .. tostring(per) .. "%")
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data.colorFg = string.char(string.byte(colorFg,1) * briPercent / 100, string.byte(colorFg,2) * briPercent / 100, string.byte(colorFg,3) * briPercent / 100)
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data.colorMin1 = string.char(string.byte(colorMin1,1) * briPercent / 100, string.byte(colorMin1,2) * briPercent / 100, string.byte(colorMin1,3) * briPercent / 100)
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data.colorMin2 = string.char(string.byte(colorMin2,1) * briPercent / 100, string.byte(colorMin2,2) * briPercent / 100, string.byte(colorMin2,3) * briPercent / 100)
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data.colorMin3 = string.char(string.byte(colorMin3,1) * briPercent / 100, string.byte(colorMin3,2) * briPercent / 100, string.byte(colorMin3,3) * briPercent / 100)
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data.colorMin4 = string.char(string.byte(colorMin4,1) * briPercent / 100, string.byte(colorMin4,2) * briPercent / 100, string.byte(colorMin4,3) * briPercent / 100)
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else
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-- devide by five (Minute 0, Minute 1 to Minute 4 takes the last chars)
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data.colorFg=colorFg
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data.colorMin1=colorMin1
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data.colorMin2=colorMin2
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data.colorMin3=colorMin3
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data.colorMin4=colorMin4
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end
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data.drawnCharacters=0
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local charsPerLine=11
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-- Space / background has no color by default
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local space=string.char(0,0,0)
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if (colorBg ~= nil) then
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space = colorBg
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end
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-- Set the foreground color as the default color
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local buf=data.colorFg
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local line=space
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-- line 1----------------------------------------------
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if (words.it==1) then
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buf=drawLEDs(data,2) -- ES
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else
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buf=space:rep(2)
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end
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-- K fill character
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buf=buf .. space:rep(1)
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if (words.is == 1) then
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buf=buf .. drawLEDs(data,3) -- IST
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else
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buf=buf .. space:rep(3)
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end
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-- L fill character
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buf=buf .. space:rep(1)
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if (words.fiveMin== 1) then
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buf= buf .. drawLEDs(data,4) -- FUENF
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else
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buf= buf .. space:rep(4)
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end
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-- line 2-- even row (so inverted) --------------------
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if (words.tenMin == 1) then
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line= drawLEDs(data,4) -- ZEHN
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else
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line= space:rep(4)
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end
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if (words.twenty == 1) then
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line= line .. drawLEDs(data,7) -- ZWANZIG
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else
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line= line .. space:rep(7)
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end
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-- fill, the buffer
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for i = 0,10 do
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buf = buf .. line:sub((11-i)*3-2,(11-i)*3)
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end
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-- line3----------------------------------------------
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if (words.threequater == 1) then
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line= drawLEDs(data,11) -- Dreiviertel
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elseif (words.quater == 1) then
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line= space:rep(4)
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line= line .. drawLEDs(data,7) -- VIERTEL
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else
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line= space:rep(11)
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end
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-- fill, the buffer
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buf = buf .. line
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--line 4-------- even row (so inverted) -------------
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if (words.after == 1) then
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line= space:rep(2) -- TG
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line= line .. drawLEDs(data,4) -- NACH
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else
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line= space:rep(6)
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end
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if (words.before == 1) then
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line= line .. drawLEDs(data,3) -- VOR
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line= line .. space:rep(2)
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else
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line= line .. space:rep(5)
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end
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if (invertRows == true) then
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buf = buf .. line
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else
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for i = 0,10 do
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buf = buf .. line:sub((11-i)*3-2,(11-i)*3)
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end
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end
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------------------------------------------------
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if (words.half == 1) then
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line= drawLEDs(data,4) -- HALB
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line= line .. space:rep(1) -- X
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else
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line= space:rep(5)
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end
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if (words.twelve == 1) then
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line= line .. drawLEDs(data,5) -- ZWOELF
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line= line .. space:rep(1) -- P
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else
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line= line .. space:rep(6)
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end
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if (invertRows == true) then
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for i = 0,10 do
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buf = buf .. line:sub((11-i)*3-2,(11-i)*3)
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end
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else
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buf=buf .. line
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end
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------------even row (so inverted) ---------------------
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if (words.seven == 1) then
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line= space:rep(5)
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line= line .. drawLEDs(data,6) -- SIEBEN
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elseif (words.oneLong == 1) then
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line= space:rep(2)
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line= line .. drawLEDs(data,4) -- EINS
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line= line .. space:rep(5)
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elseif (words.one == 1) then
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line= space:rep(2)
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line= line .. drawLEDs(data,3) -- EIN
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line= line .. space:rep(6)
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elseif (words.two == 1) then
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line= drawLEDs(data,4) -- ZWEI
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line= line .. space:rep(7)
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else
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line= space:rep(11)
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end
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if (invertRows == true) then
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buf = buf .. line
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else
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for i = 0,10 do
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buf = buf .. line:sub((11-i)*3-2,(11-i)*3)
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end
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end
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------------------------------------------------
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if (words.three == 1) then
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line= space:rep(1)
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line= line .. drawLEDs(data,4) -- DREI
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line= line .. space:rep(6)
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elseif (words.five == 1) then
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line= space:rep(7)
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line= line .. drawLEDs(data,4) -- FUENF
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else
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line= space:rep(11)
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end
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buf = buf .. line
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------------even row (so inverted) ---------------------
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if (words.four == 1) then
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line= space:rep(7)
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line= line .. drawLEDs(data,4) -- VIER
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elseif (words.nine == 1) then
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line= space:rep(3)
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line= line .. drawLEDs(data,4) -- NEUN
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line= line .. space:rep(4)
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elseif (words.eleven == 1) then
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line= drawLEDs(data,3) -- ELEVEN
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line= line .. space:rep(8)
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else
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line= space:rep(11)
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end
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for i = 0,10 do
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buf = buf .. line:sub((11-i)*3-2,(11-i)*3)
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end
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------------------------------------------------
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if (words.eight == 1) then
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line= space:rep(1)
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line= line .. drawLEDs(data,4) -- ACHT
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line= line .. space:rep(6)
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elseif (words.ten == 1) then
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line= space:rep(5)
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line= line .. drawLEDs(data,4) -- ZEHN
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line= line .. space:rep(2)
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else
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line= space:rep(11)
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end
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buf = buf .. line
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------------even row (so inverted) ---------------------
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if (words.six == 1) then
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line= space:rep(1)
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line= line .. drawLEDs(data,5) -- SECHS
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line= line .. space:rep(2)
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else
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line= space:rep(8)
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end
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if (words.clock == 1) then
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line= line .. drawLEDs(data,3) -- UHR
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else
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line= line .. space:rep(3)
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end
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for i = 0,10 do
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buf = buf .. line:sub((11-i)*3-2,(11-i)*3)
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end
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------ Minutes -----------
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if (words.min1 == 1) then
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buf= buf .. colorFg
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else
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buf= buf .. space:rep(1)
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end
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if (words.min2 == 1) then
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buf= buf .. colorFg
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else
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buf= buf .. space:rep(1)
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end
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if (words.min3 == 1) then
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buf= buf .. colorFg
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else
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buf= buf .. space:rep(1)
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end
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if (words.min4 == 1) then
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buf= buf .. colorFg
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else
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buf= buf .. space:rep(1)
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end
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collectgarbage()
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return buf
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end
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-- Count amount of characters to display
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local countChars = function(words)
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local characters = 0
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for key,value in pairs(words) do
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if (value > 0) then
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if (key == "it") then
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characters = characters + 2
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elseif (key == "is") then
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characters = characters + 3
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elseif (key == "fiveMin") then
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characters = characters + 4
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elseif (key == "tenMin") then
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characters = characters + 4
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elseif (key == "after") then
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characters = characters + 4
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elseif (key == "before") then
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characters = characters + 3
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elseif (key == "threeHour") then
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characters = characters + 4
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elseif (key == "quater") then
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characters = characters + 7
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elseif (key == "threequater") then
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characters = characters + 11
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elseif (key == "half") then
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characters = characters + 4
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elseif (key == "one") then
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characters = characters + 3
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elseif (key == "oneLong") then
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characters = characters + 4
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elseif (key == "two") then
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characters = characters + 4
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elseif (key == "three") then
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characters = characters + 4
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elseif (key == "four") then
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characters = characters + 4
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elseif (key == "five") then
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characters = characters + 4
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elseif (key == "six") then
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characters = characters + 4
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elseif (key == "seven") then
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characters = characters + 6
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elseif (key == "eight") then
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characters = characters + 4
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elseif (key == "nine") then
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characters = characters + 4
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elseif (key == "ten") then
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characters = characters + 4
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elseif (key == "eleven") then
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characters = characters + 3
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elseif (key == "twelve") then
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characters = characters + 5
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elseif (key == "twenty") then
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characters = characters + 7
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elseif (key == "clock") then
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characters = characters + 3
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elseif (key == "sr_nc") then
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characters = characters + 3
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end
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end
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end
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return characters
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end
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M = {
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generateLEDs = generateLEDs,
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round = round,
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drawLEDs = drawLEDs,
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updateColor = updateColor,
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data = data,
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countChars = countChars
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}
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end
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displayword = M
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