-- Module filling a buffer, sent to the LEDs local M do -- @fn generateLEDs -- Module displaying of the words -- @param data struct with the following paramter: -- aoC amount of characters to be used -- dC drawn characters local updateColor = function (data) if (data.aoC > 0) then local div = tonumber(data.dC/data.aoC) if (div < 1) then return data.colorFg elseif (div < 2) then return data.colorM1 elseif (div < 3) then return data.colorM2 elseif (div < 4) then return data.colorM3 elseif (div < 5) then return data.colorM4 else return data.colorFg end else return data.colorFg end end local drawLEDs = function(data, numberNewChars) if (numberNewChars == nil) then numberNewChars=0 end local tmpBuf=nil for i=1,numberNewChars do if (tmpBuf == nil) then tmpBuf = updateColor(data) else tmpBuf=tmpBuf .. updateColor(data) end data.dC=data.dC+1 end return tmpBuf end -- Utility function for round local round = function(num) under = math.floor(num) upper = math.floor(num) + 1 underV = -(under - num) upperV = upper - num if (upperV > underV) then return under else return upper end end local data={} -- @fn generateLEDs -- Module displaying of the words -- @param words -- @param colorBg background color -- @param colorFg foreground color -- @param colorM1 foreground color if one minute after a displayable time is present -- @param colorM2 foreground color if two minutes after a displayable time is present -- @param colorM3 foreground color if three minutes after a displayable time is present -- @param colorM4 foreground color if four minutes after a displayable time is present -- @param invertRows wheather line 4,5 and 6 shall be inverted or not -- @param aoC Amount of characters to be displayed local generateLEDs = function(words, colorBg, colorFg, colorM1, colorM2, colorM3, colorM4, invertRows, aoC) -- Set the local variables needed for the colored progress bar if (words == nil) then return nil end if (invertRows == nil) then invertRows=false end local minutes=1 if (words.m1 == 1) then minutes = minutes + 1 elseif (words.m2 == 1) then minutes = minutes + 2 elseif (words.m3 == 1) then minutes = minutes + 3 elseif (words.m4 == 1) then minutes = minutes + 4 end -- always set a foreground value if (colorFg == nil) then colorFg = string.char(255,255,255) end if (aoC ~= nil) then data.aoC = aoC/minutes else data.aoC = 0 end if ( (adc ~= nil) and (words.briPer ~= nil) ) then local per = math.floor(100*adc.read(0)/1000) words.briPer = tonumber( ((words.briPer * 4) + per) / 5) print("Minutes : " .. tostring(minutes) .. " bright: " .. tostring(words.briPer) .. "% current: " .. tostring(per) .. "%") data.colorFg = string.char(string.byte(colorFg,1) * briPer / 100, string.byte(colorFg,2) * briPer / 100, string.byte(colorFg,3) * briPer / 100) data.colorM1 = string.char(string.byte(colorM1,1) * briPer / 100, string.byte(colorM1,2) * briPer / 100, string.byte(colorM1,3) * briPer / 100) data.colorM2 = string.char(string.byte(colorM2,1) * briPer / 100, string.byte(colorM2,2) * briPer / 100, string.byte(colorM2,3) * briPer / 100) data.colorM3 = string.char(string.byte(colorM3,1) * briPer / 100, string.byte(colorM3,2) * briPer / 100, string.byte(colorM3,3) * briPer / 100) data.colorM4 = string.char(string.byte(colorM4,1) * briPer / 100, string.byte(colorM4,2) * briPer / 100, string.byte(colorM4,3) * briPer / 100) else -- devide by five (Minute 0, Minute 1 to Minute 4 takes the last chars) data.colorFg=colorFg data.colorM1=colorM1 data.colorM2=colorM2 data.colorM3=colorM3 data.colorM4=colorM4 end data.dC=0 local charsPerLine=11 -- Space / background has no color by default local space=string.char(0,0,0) -- Background color must always be set if (colorBg ~= nil) then space = colorBg else colorBg = space end -- Set the foreground color as the default color local buf=data.colorFg local line=space -- line 1---------------------------------------------- if (rowbgColor[1] ~= nil) then space = rowbgColor[1] end if (words.it==1) then buf=drawLEDs(data,2) -- ES else buf=space:rep(2) end -- K fill character buf=buf .. space:rep(1) if (words.is == 1) then buf=buf .. drawLEDs(data,3) -- IST else buf=buf .. space:rep(3) end -- L fill character buf=buf .. space:rep(1) if (words.m5== 1) then buf= buf .. drawLEDs(data,4) -- FUENF else buf= buf .. space:rep(4) end -- line 2-- even row (so inverted) -------------------- if (rowbgColor[2] ~= nil) then space = rowbgColor[2] else space = colorBg end if (words.m10 == 1) then line= drawLEDs(data,4) -- ZEHN else line= space:rep(4) end if (words.m20 == 1) then line= line .. drawLEDs(data,7) -- ZWANZIG else line= line .. space:rep(7) end -- fill, the buffer for i = 0,10 do buf = buf .. line:sub((11-i)*3-2,(11-i)*3) end -- line3---------------------------------------------- if (rowbgColor[3] ~= nil) then space = rowbgColor[3] else space = colorBg end if (words.h3q == 1) then line= drawLEDs(data,11) -- DREIVIERTEL elseif (words.hq == 1) then line= space:rep(4) line= line .. drawLEDs(data,7) -- VIERTEL else line= space:rep(11) end -- fill, the buffer buf = buf .. line --line 4-------- even row (so inverted) ------------- if (rowbgColor[4] ~= nil) then space = rowbgColor[4] else space = colorBg end if (words.ha == 1) then line= space:rep(2) -- TG line= line .. drawLEDs(data,4) -- NACH else line= space:rep(6) end if (words.hb == 1) then line= line .. drawLEDs(data,3) -- VOR line= line .. space:rep(2) else line= line .. space:rep(5) end if (invertRows == true) then buf = buf .. line else for i = 0,10 do buf = buf .. line:sub((11-i)*3-2,(11-i)*3) end end ------------------------------------------------ if (rowbgColor[5] ~= nil) then space = rowbgColor[5] else space = colorBg end if (words.half == 1) then line= drawLEDs(data,4) -- HALB line= line .. space:rep(1) -- X else line= space:rep(5) end if (words.h12 == 1) then line= line .. drawLEDs(data,5) -- ZWOELF line= line .. space:rep(1) -- P else line= line .. space:rep(6) end if (invertRows == true) then for i = 0,10 do buf = buf .. line:sub((11-i)*3-2,(11-i)*3) end else buf=buf .. line end ------------even row (so inverted) --------------------- if (rowbgColor[6] ~= nil) then space = rowbgColor[6] else space = colorBg end if (words.h7 == 1) then line= space:rep(5) line= line .. drawLEDs(data,6) -- SIEBEN elseif (words.h1l == 1) then line= space:rep(2) line= line .. drawLEDs(data,4) -- EINS line= line .. space:rep(5) elseif (words.h1 == 1) then line= space:rep(2) line= line .. drawLEDs(data,3) -- EIN line= line .. space:rep(6) elseif (words.h2 == 1) then line= drawLEDs(data,4) -- ZWEI line= line .. space:rep(7) else line= space:rep(11) end if (invertRows == true) then buf = buf .. line else for i = 0,10 do buf = buf .. line:sub((11-i)*3-2,(11-i)*3) end end ------------------------------------------------ if (rowbgColor[7] ~= nil) then space = rowbgColor[7] else space = colorBg end if (words.h3 == 1) then line= space:rep(1) line= line .. drawLEDs(data,4) -- DREI line= line .. space:rep(6) elseif (words.h5 == 1) then line= space:rep(7) line= line .. drawLEDs(data,4) -- FUENF else line= space:rep(11) end buf = buf .. line ------------even row (so inverted) --------------------- if (rowbgColor[8] ~= nil) then space = rowbgColor[8] else space = colorBg end if (words.h4 == 1) then line= space:rep(7) line= line .. drawLEDs(data,4) -- VIER elseif (words.h9 == 1) then line= space:rep(3) line= line .. drawLEDs(data,4) -- NEUN line= line .. space:rep(4) elseif (words.h11 == 1) then line= drawLEDs(data,3) -- ELF line= line .. space:rep(8) else line= space:rep(11) end for i = 0,10 do buf = buf .. line:sub((11-i)*3-2,(11-i)*3) end ------------------------------------------------ if (rowbgColor[9] ~= nil) then space = rowbgColor[9] else space = colorBg end if (words.h8 == 1) then line= space:rep(1) line= line .. drawLEDs(data,4) -- ACHT line= line .. space:rep(6) elseif (words.h10 == 1) then line= space:rep(5) line= line .. drawLEDs(data,4) -- ZEHN line= line .. space:rep(2) else line= space:rep(11) end buf = buf .. line ------------even row (so inverted) --------------------- if (rowbgColor[10] ~= nil) then space = rowbgColor[10] else space = colorBg end if (words.h6 == 1) then line= space:rep(1) line= line .. drawLEDs(data,5) -- SECHS line= line .. space:rep(2) else line= space:rep(8) end if (words.cl == 1) then line= line .. drawLEDs(data,3) -- UHR else line= line .. space:rep(3) end for i = 0,10 do buf = buf .. line:sub((11-i)*3-2,(11-i)*3) end ------ Minutes ----------- if (words.m1 == 1) then buf= buf .. colorFg else buf= buf .. space:rep(1) end if (words.m2 == 1) then buf= buf .. colorFg else buf= buf .. space:rep(1) end if (words.m3 == 1) then buf= buf .. colorFg else buf= buf .. space:rep(1) end if (words.m4 == 1) then buf= buf .. colorFg else buf= buf .. space:rep(1) end collectgarbage() return buf end -- Count amount of characters to display local countChars = function(words) local characters = 0 for key,value in pairs(words) do if (value > 0) then if (key == "it") then characters = characters + 2 elseif (key == "is") then characters = characters + 3 elseif (key == "m5") then characters = characters + 4 elseif (key == "m10") then characters = characters + 4 elseif (key == "ha") then characters = characters + 4 elseif (key == "hb") then characters = characters + 3 elseif (key == "h3") then characters = characters + 4 elseif (key == "hq") then characters = characters + 7 elseif (key == "h3q") then characters = characters + 11 elseif (key == "half") then characters = characters + 4 elseif (key == "h1") then characters = characters + 3 elseif (key == "h1l") then characters = characters + 4 elseif (key == "h2") then characters = characters + 4 elseif (key == "h3") then characters = characters + 4 elseif (key == "h4") then characters = characters + 4 elseif (key == "h5") then characters = characters + 4 elseif (key == "h6") then characters = characters + 4 elseif (key == "h7") then characters = characters + 6 elseif (key == "h8") then characters = characters + 4 elseif (key == "h9") then characters = characters + 4 elseif (key == "h10") then characters = characters + 4 elseif (key == "h11") then characters = characters + 3 elseif (key == "h12") then characters = characters + 5 elseif (key == "m20") then characters = characters + 7 elseif (key == "cl") then characters = characters + 3 end end end return characters end M = { generateLEDs = generateLEDs, round = round, drawLEDs = drawLEDs, updateColor = updateColor, data = data, countChars = countChars } end dw = M