-- Module filling a buffer, sent to the LEDs function updateColor(data, inverseRow) --FIXME magic missing to start on the left side return data.colorFg end function drawLEDs(data, numberNewChars, inverseRow) if (inverseRow == nil) then inverseRow=false end if (numberNewChars == nil) then numberNewChars=0 end local tmpBuf=nil for i=1,numberNewChars do if (tmpBuf == nil) then tmpBuf = updateColor(data, inverseRow) else tmpBuf=tmpBuf .. updateColor(data, inverseRow) end data.drawnCharacters=data.drawnCharacters+1 end return tmpBuf end -- Utility function for round function round(num) under = math.floor(num) upper = math.floor(num) + 1 underV = -(under - num) upperV = upper - num if (upperV > underV) then return under else return upper end end -- Initial value of percentage briPercent=50 data={} -- Module displaying of the words function generateLEDs(words, colorForground, colorMin1, colorMin2, colorMin3, colorMin4) -- Set the local variables needed for the colored progress bar data={} local minutes=1 if (words.min1 == 1) then minutes = minutes + 1 elseif (words.min2 == 1) then minutes = minutes + 2 elseif (words.min3 == 1) then minutes = minutes + 3 elseif (words.min4 == 1) then minutes = minutes + 4 end if (adc ~= nil) then local per = math.floor(100*adc.read(0)/1000) briPercent = math.floor( ((briPercent * 4) + per) / 5) print("Minutes : " .. tostring(minutes) .. " bright: " .. tostring(briPercent) .. "% current: " .. tostring(per) .. "%") data.colorFg = string.char(string.byte(colorForground,1) * briPercent / 100, string.byte(colorForground,2) * briPercent / 100, string.byte(colorForground,3) * briPercent / 100) data.colorMin1 = string.char(string.byte(colorMin1,1) * briPercent / 100, string.byte(colorMin1,2) * briPercent / 100, string.byte(colorMin1,3) * briPercent / 100) data.colorMin2 = string.char(string.byte(colorMin2,1) * briPercent / 100, string.byte(colorMin2,2) * briPercent / 100, string.byte(colorMin2,3) * briPercent / 100) data.colorMin3 = string.char(string.byte(colorMin3,1) * briPercent / 100, string.byte(colorMin3,2) * briPercent / 100, string.byte(colorMin3,3) * briPercent / 100) data.colorMin4 = string.char(string.byte(colorMin4,1) * briPercent / 100, string.byte(colorMin4,2) * briPercent / 100, string.byte(colorMin4,3) * briPercent / 100) else -- devide by five (Minute 0, Minute 1 to Minute 4 takes the last chars) data.colorFg=colorForground data.colorMin1=colorMin1 data.colorMin2=colorMin2 data.colorMin3=colorMin3 data.colorMin4=colorMin4 end data.words=words data.drawnCharacters=0 data.drawnWords=0 local charsPerLine=11 -- Space / background has no color by default local space=string.char(0,0,0) -- set FG to fix value: colorFg = string.char(255,255,255) -- Set the foreground color as the default color local buf=colorFg -- line 1---------------------------------------------- if (words.it==1) then buf=drawLEDs(data,2) -- ES else buf=space:rep(2) end -- K fill character buf=buf .. space:rep(1) if (words.is == 1) then buf=buf .. drawLEDs(data,3) -- IST else buf=buf .. space:rep(3) end -- L fill character buf=buf .. space:rep(1) if (words.fiveMin== 1) then buf= buf .. drawLEDs(data,4) -- FUENF else buf= buf .. space:rep(4) end -- line 2-- even row (so inverted) -------------------- if (words.twenty == 1) then buf= buf .. drawLEDs(data,7,true) -- ZWANZIG else buf= buf .. space:rep(7) end if (words.tenMin == 1) then buf= buf .. drawLEDs(data,4,true) -- ZEHN else buf= buf .. space:rep(4) end -- line3---------------------------------------------- if (words.threequater == 1) then buf= buf .. drawLEDs(data,11) -- Dreiviertel elseif (words.quater == 1) then buf= buf .. space:rep(4) buf= buf .. drawLEDs(data,7) -- VIERTEL else buf= buf .. space:rep(11) end --line 4-------- even row (so inverted) ------------- if (words.before == 1) then buf=buf .. space:rep(2) buf= buf .. drawLEDs(data,3,true) -- VOR else buf= buf .. space:rep(5) end if (words.after == 1) then buf= buf .. drawLEDs(data,4,true) -- NACH buf= buf .. space:rep(2) -- TG else buf= buf .. space:rep(6) end ------------------------------------------------ if (words.half == 1) then buf= buf .. drawLEDs(data,4) -- HALB buf= buf .. space:rep(1) -- X else buf= buf .. space:rep(5) end if (words.twelve == 1) then buf= buf .. drawLEDs(data,5) -- ZWOELF buf= buf .. space:rep(1) -- P else buf= buf .. space:rep(6) end ------------even row (so inverted) --------------------- if (words.seven == 1) then buf= buf .. drawLEDs(data,6,true) -- SIEBEN buf= buf .. space:rep(5) elseif (words.oneLong == 1) then buf= buf .. space:rep(5) buf= buf .. drawLEDs(data,4,true) -- EINS buf= buf .. space:rep(2) elseif (words.one == 1) then buf= buf .. space:rep(6) buf= buf .. drawLEDs(data,3,true) -- EIN buf= buf .. space:rep(2) elseif (words.two == 1) then buf= buf .. space:rep(7) buf= buf .. drawLEDs(data,4,true) -- ZWEI else buf= buf .. space:rep(11) end ------------------------------------------------ if (words.three == 1) then buf= buf .. space:rep(1) buf= buf .. drawLEDs(data,4) -- DREI buf= buf .. space:rep(6) elseif (words.five == 1) then buf= buf .. space:rep(7) buf= buf .. drawLEDs(data,4) -- FUENF else buf= buf .. space:rep(11) end ------------even row (so inverted) --------------------- if (words.four == 1) then buf= buf .. drawLEDs(data,4,true) -- VIER buf= buf .. space:rep(7) elseif (words.nine == 1) then buf= buf .. space:rep(4) buf= buf .. drawLEDs(data,4,true) -- NEUN buf= buf .. space:rep(3) elseif (words.eleven == 1) then buf= buf .. space:rep(8) buf= buf .. drawLEDs(data,3,true) -- ELEVEN else buf= buf .. space:rep(11) end ------------------------------------------------ if (words.eight == 1) then buf= buf .. space:rep(1) buf= buf .. drawLEDs(data,4) -- ACHT buf= buf .. space:rep(6) elseif (words.ten == 1) then buf= buf .. space:rep(5) buf= buf .. drawLEDs(data,4) -- ZEHN buf= buf .. space:rep(2) else buf= buf .. space:rep(11) end ------------even row (so inverted) --------------------- if (words.clock == 1) then buf= buf .. drawLEDs(data,3,true) -- UHR else buf= buf .. space:rep(3) end if (words.six == 1) then buf= buf .. space:rep(2) buf= buf .. drawLEDs(data,5,true) -- SECHS buf= buf .. space:rep(1) else buf= buf .. space:rep(8) end if (words.min1 == 1) then buf= buf .. colorFg else buf= buf .. space:rep(1) end if (words.min2 == 1) then buf= buf .. colorFg else buf= buf .. space:rep(1) end if (words.min3 == 1) then buf= buf .. colorFg else buf= buf .. space:rep(1) end if (words.min4 == 1) then buf= buf .. colorFg else buf= buf .. space:rep(1) end collectgarbage() return buf end