-- Module filling a buffer, sent to the LEDs local M do local updateColor = function (data) --FIXME magic missing to start on the left side return data.colorFg end local drawLEDs = function(data, numberNewChars) if (numberNewChars == nil) then numberNewChars=0 end local tmpBuf=nil for i=1,numberNewChars do if (tmpBuf == nil) then tmpBuf = updateColor(data) else tmpBuf=tmpBuf .. updateColor(data) end data.drawnCharacters=data.drawnCharacters+1 end return tmpBuf end -- Utility function for round local round = function(num) under = math.floor(num) upper = math.floor(num) + 1 underV = -(under - num) upperV = upper - num if (upperV > underV) then return under else return upper end end local data={} -- Module displaying of the words local generateLEDs = function(words, colorForground, colorMin1, colorMin2, colorMin3, colorMin4) -- Set the local variables needed for the colored progress bar data={} if (words == nil) then return nil end local minutes=1 if (words.min1 == 1) then minutes = minutes + 1 elseif (words.min2 == 1) then minutes = minutes + 2 elseif (words.min3 == 1) then minutes = minutes + 3 elseif (words.min4 == 1) then minutes = minutes + 4 end if ( (adc ~= nil) and (words.briPercent ~= nil) ) then local per = math.floor(100*adc.read(0)/1000) words.briPercent = tonumber( ((words.briPercent * 4) + per) / 5) print("Minutes : " .. tostring(minutes) .. " bright: " .. tostring(words.briPercent) .. "% current: " .. tostring(per) .. "%") data.colorFg = string.char(string.byte(colorForground,1) * briPercent / 100, string.byte(colorForground,2) * briPercent / 100, string.byte(colorForground,3) * briPercent / 100) data.colorMin1 = string.char(string.byte(colorMin1,1) * briPercent / 100, string.byte(colorMin1,2) * briPercent / 100, string.byte(colorMin1,3) * briPercent / 100) data.colorMin2 = string.char(string.byte(colorMin2,1) * briPercent / 100, string.byte(colorMin2,2) * briPercent / 100, string.byte(colorMin2,3) * briPercent / 100) data.colorMin3 = string.char(string.byte(colorMin3,1) * briPercent / 100, string.byte(colorMin3,2) * briPercent / 100, string.byte(colorMin3,3) * briPercent / 100) data.colorMin4 = string.char(string.byte(colorMin4,1) * briPercent / 100, string.byte(colorMin4,2) * briPercent / 100, string.byte(colorMin4,3) * briPercent / 100) else -- devide by five (Minute 0, Minute 1 to Minute 4 takes the last chars) data.colorFg=colorForground data.colorMin1=colorMin1 data.colorMin2=colorMin2 data.colorMin3=colorMin3 data.colorMin4=colorMin4 end data.words=words data.drawnCharacters=0 data.drawnWords=0 local charsPerLine=11 -- Space / background has no color by default local space=string.char(0,0,0) -- set FG to fix value: colorFg = string.char(255,255,255) -- Set the foreground color as the default color local buf=colorFg local line=space -- line 1---------------------------------------------- if (words.it==1) then buf=drawLEDs(data,2) -- ES else buf=space:rep(2) end -- K fill character buf=buf .. space:rep(1) if (words.is == 1) then buf=buf .. drawLEDs(data,3) -- IST else buf=buf .. space:rep(3) end -- L fill character buf=buf .. space:rep(1) if (words.fiveMin== 1) then buf= buf .. drawLEDs(data,4) -- FUENF else buf= buf .. space:rep(4) end -- line 2-- even row (so inverted) -------------------- if (words.tenMin == 1) then line= drawLEDs(data,4) -- ZEHN else line= space:rep(4) end if (words.twenty == 1) then line= line .. drawLEDs(data,7) -- ZWANZIG else line= line .. space:rep(7) end -- fill, the buffer for i = 0,10 do buf = buf .. line:sub((11-i)*3-2,(11-i)*3) end -- line3---------------------------------------------- if (words.threequater == 1) then line= drawLEDs(data,11) -- Dreiviertel elseif (words.quater == 1) then line= space:rep(4) line= line .. drawLEDs(data,7) -- VIERTEL else line= space:rep(11) end -- fill, the buffer buf = buf .. line --line 4-------- even row (so inverted) ------------- if (words.after == 1) then line= space:rep(2) -- TG line= line .. drawLEDs(data,4) -- NACH else line= space:rep(6) end if (words.before == 1) then line= line .. drawLEDs(data,3) -- VOR line= line .. space:rep(2) else line= line .. space:rep(5) end for i = 0,10 do buf = buf .. line:sub((11-i)*3-2,(11-i)*3) end ------------------------------------------------ if (words.half == 1) then line= drawLEDs(data,4) -- HALB line= line .. space:rep(1) -- X else line= space:rep(5) end if (words.twelve == 1) then line= line .. drawLEDs(data,5) -- ZWOELF line= line .. space:rep(1) -- P else line= line .. space:rep(6) end buf=buf .. line ------------even row (so inverted) --------------------- if (words.seven == 1) then line= space:rep(5) line= line .. drawLEDs(data,6) -- SIEBEN elseif (words.oneLong == 1) then line= space:rep(2) line= line .. drawLEDs(data,4) -- EINS line= line .. space:rep(5) elseif (words.one == 1) then line= space:rep(2) line= line .. drawLEDs(data,3) -- EIN line= line .. space:rep(6) elseif (words.two == 1) then line= drawLEDs(data,4) -- ZWEI line= line .. space:rep(7) else line= space:rep(11) end for i = 0,10 do buf = buf .. line:sub((11-i)*3-2,(11-i)*3) end ------------------------------------------------ if (words.three == 1) then line= space:rep(1) line= line .. drawLEDs(data,4) -- DREI line= line .. space:rep(6) elseif (words.five == 1) then line= space:rep(7) line= line .. drawLEDs(data,4) -- FUENF else line= space:rep(11) end buf = buf .. line ------------even row (so inverted) --------------------- if (words.four == 1) then line= space:rep(7) line= line .. drawLEDs(data,4) -- VIER elseif (words.nine == 1) then line= space:rep(3) line= line .. drawLEDs(data,4) -- NEUN line= line .. space:rep(4) elseif (words.eleven == 1) then line= drawLEDs(data,3) -- ELEVEN line= line .. space:rep(8) else line= space:rep(11) end for i = 0,10 do buf = buf .. line:sub((11-i)*3-2,(11-i)*3) end ------------------------------------------------ if (words.eight == 1) then line= space:rep(1) line= line .. drawLEDs(data,4) -- ACHT line= line .. space:rep(6) elseif (words.ten == 1) then line= space:rep(5) line= line .. drawLEDs(data,4) -- ZEHN line= line .. space:rep(2) else line= space:rep(11) end buf = buf .. line ------------even row (so inverted) --------------------- if (words.six == 1) then line= space:rep(1) line= line .. drawLEDs(data,5) -- SECHS line= line .. space:rep(2) else line= space:rep(8) end if (words.clock == 1) then line= line .. drawLEDs(data,3) -- UHR else line= line .. space:rep(3) end for i = 0,10 do buf = buf .. line:sub((11-i)*3-2,(11-i)*3) end ------ Minutes ----------- if (words.min1 == 1) then buf= buf .. colorFg else buf= buf .. space:rep(1) end if (words.min2 == 1) then buf= buf .. colorFg else buf= buf .. space:rep(1) end if (words.min3 == 1) then buf= buf .. colorFg else buf= buf .. space:rep(1) end if (words.min4 == 1) then buf= buf .. colorFg else buf= buf .. space:rep(1) end collectgarbage() return buf end M = { generateLEDs = generateLEDs, round = round, drawLEDs = drawLEDs, updateColor = updateColor, data = data, } end displayword = M