-- Module filling a buffer, sent to the LEDs local M do -- @fn generateLEDs -- Module displaying of the words -- @param data struct with the following paramter: -- aoC amount of characters to be used -- dC drawn characters local updateColor = function (data) if (data.aoC > 0) then local div = tonumber(data.dC/data.aoC) if (div < 1) then return data.colorFg elseif (div < 2) then return data.colorM1 elseif (div < 3) then return data.colorM2 elseif (div < 4) then return data.colorM3 elseif (div < 5) then return data.colorM4 else return data.colorFg end else return data.colorFg end end local drawLEDs = function(data, numberNewChars) if (numberNewChars == nil) then numberNewChars=0 end if (data.rgbBuffer == nil) then return end local tmpBuf=nil for i=1,numberNewChars do data.rgbBuffer:set(data.dC + 1, updateColor(data)) data.dC=data.dC+1 end return tmpBuf end -- Utility function for round local round = function(num) under = math.floor(num) upper = math.floor(num) + 1 underV = -(under - num) upperV = upper - num if (upperV > underV) then return under else return upper end end local data={} -- @fn swapLine -- @param lineOffset offset (starting at 1) where the line is located to be swapped -- works on the rgbBuffer, defined in data struct -- @return false on errors, else true local swapLine = function(lineOffset) if (data.rgbBuffer == nil) then return false end for i = 0,10 do local tmpColor=data.rgbBuffer:get(lineOffset+i) data.rgbBuffer:set(lineIdx+i, data.rgbBuffer:get(lineOffset+10-i)) data.rgbBuffer:set(lineIdx+10-i, tmpColor) end return true end -- @fn generateLEDs -- Module displaying of the words -- @param rgbBuffer OutputBuffer with 114 LEDs -- @param words -- @param colorBg background color -- @param colorFg foreground color -- @param colorM1 foreground color if one minute after a displayable time is present -- @param colorM2 foreground color if two minutes after a displayable time is present -- @param colorM3 foreground color if three minutes after a displayable time is present -- @param colorM4 foreground color if four minutes after a displayable time is present -- @param invertRows wheather line 4,5 and 6 shall be inverted or not -- @param aoC Amount of characters to be displayed local generateLEDs = function(rgbBuffer, words, colorBg, colorFg, colorM1, colorM2, colorM3, colorM4, invertRows, aoC) -- Set the local variables needed for the colored progress bar if (words == nil) then return nil end if (invertRows == nil) then invertRows=false end local minutes=1 if (words.m1 == 1) then minutes = minutes + 1 elseif (words.m2 == 1) then minutes = minutes + 2 elseif (words.m3 == 1) then minutes = minutes + 3 elseif (words.m4 == 1) then minutes = minutes + 4 end -- always set a foreground value if (colorFg == nil) then colorFg = string.char(255,255,255) end if (aoC ~= nil) then data.aoC = aoC/minutes else data.aoC = 0 end data.rgbBuffer = rgbBuffer if ( (adc ~= nil) and (words.briPer ~= nil) ) then local per = math.floor(100*adc.read(0)/1000) words.briPer = tonumber( ((words.briPer * 4) + per) / 5) print("Minutes : " .. tostring(minutes) .. " bright: " .. tostring(words.briPer) .. "% current: " .. tostring(per) .. "%") data.colorFg = string.char(string.byte(colorFg,1) * briPer / 100, string.byte(colorFg,2) * briPer / 100, string.byte(colorFg,3) * briPer / 100) data.colorM1 = string.char(string.byte(colorM1,1) * briPer / 100, string.byte(colorM1,2) * briPer / 100, string.byte(colorM1,3) * briPer / 100) data.colorM2 = string.char(string.byte(colorM2,1) * briPer / 100, string.byte(colorM2,2) * briPer / 100, string.byte(colorM2,3) * briPer / 100) data.colorM3 = string.char(string.byte(colorM3,1) * briPer / 100, string.byte(colorM3,2) * briPer / 100, string.byte(colorM3,3) * briPer / 100) data.colorM4 = string.char(string.byte(colorM4,1) * briPer / 100, string.byte(colorM4,2) * briPer / 100, string.byte(colorM4,3) * briPer / 100) else -- devide by five (Minute 0, Minute 1 to Minute 4 takes the last chars) data.colorFg=colorFg data.colorM1=colorM1 data.colorM2=colorM2 data.colorM3=colorM3 data.colorM4=colorM4 end data.dC=0 local charsPerLine=11 -- Space / background has no color by default local space=string.char(0,0,0) -- Background color must always be set if (colorBg ~= nil) then space = colorBg else colorBg = space end rgbBuffer:fill(colorBg) -- draw the background -- Set the foreground color as the default color local buf=data.colorFg local lineIdx=1 -- line 1---------------------------------------------- lineIdx=11 if (rowbgColor[1] ~= nil) then for i=lineIdx,11, 1 do data.rgbBuffer:set(i, rowbgColor[1]) end end if (words.it==1) then drawLEDs(data,2) -- ES else data.dC=data.dC+2 end -- K fill character buf=buf .. space:rep(1) if (words.is == 1) then drawLEDs(data,3) -- IST else data.dC=data.dC+3 end -- L fill character buf=buf .. space:rep(1) if (words.m5== 1) then drawLEDs(data,4) -- FUENF else data.dC=data.dC+4 end -- line 2-- even row (so inverted) -------------------- lineIdx=12 if (rowbgColor[2] ~= nil) then for i=lineIdx,(lineIdx+11), 1 do data.rgbBuffer:set(i, rowbgColor[2]) end end if (words.m10 == 1) then drawLEDs(data,4) -- ZEHN else data.dC=data.dC+4 end if (words.m20 == 1) then drawLEDs(data,7) -- ZWANZIG else data.dC=data.dC+7 end -- swap line swapLine(lineIdx) -- line3---------------------------------------------- lineIdx=23 if (rowbgColor[3] ~= nil) then for i=lineIdx,lineIdx+11, 1 do data.rgbBuffer:set(i, rowbgColor[3]) end end if (words.h3q == 1) then line= drawLEDs(data,11) -- DREIVIERTEL elseif (words.hq == 1) then data.dC=data.dC+4 drawLEDs(data,7) -- VIERTEL else data.dC=data.dC+11 end --line 4-------- even row (so inverted) ------------- lineIdx=34 if (rowbgColor[4] ~= nil) then for i=lineIdx,lineIdx+11, 1 do data.rgbBuffer:set(i, rowbgColor[4]) end end if (words.ha == 1) then data.dC=data.dC+2 -- TG drawLEDs(data,4) -- NACH else data.dC=data.dC+6 end if (words.hb == 1) then drawLEDs(data,3) -- VOR data.dC=data.dC+2 else data.dC=data.dC+5 end if (invertRows ~= true) then swapLine(lineIdx) end ------------------------------------------------ lineIdx=45 if (rowbgColor[5] ~= nil) then for i=lineIdx,lineIdx+11, 1 do data.rgbBuffer:set(i, rowbgColor[5]) end end if (words.half == 1) then drawLEDs(data,4) -- HALB data.dC=data.dC+1 -- X else data.dC=data.dC+5 end if (words.h12 == 1) then drawLEDs(data,5) -- ZWOELF data.dC=data.dC+1 -- P else data.dC=data.dC+6 end if (invertRows == true) then swapLine(lineIdx) end ------------even row (so inverted) --------------------- lineIdx=56 if (rowbgColor[6] ~= nil) then for i=lineIdx,lineIdx+11, 1 do data.rgbBuffer:set(i, rowbgColor[6]) end end if (words.h7 == 1) then data.dC=data.dC+5 drawLEDs(data,6) -- SIEBEN elseif (words.h1l == 1) then data.dC=data.dC+2 drawLEDs(data,4) -- EINS data.dC=data.dC+5 elseif (words.h1 == 1) then data.dC=data.dC+2 drawLEDs(data,3) -- EIN data.dC=data.dC+6 elseif (words.h2 == 1) then drawLEDs(data,4) -- ZWEI data.dC=data.dC+7 else data.dC=data.dC+7 end if (invertRows ~= true) then swapLine(lineIdx) end ------------------------------------------------ lineIdx=67 if (rowbgColor[7] ~= nil) then for i=lineIdx,lineIdx+11, 1 do data.rgbBuffer:set(i, rowbgColor[7]) end end if (words.h3 == 1) then data.dC=data.dC+1 line= line .. drawLEDs(data,4) -- DREI data.dC=data.dC+6 elseif (words.h5 == 1) then data.dC=data.dC+7 line= line .. drawLEDs(data,4) -- FUENF else data.dC=data.dC+11 end ------------even row (so inverted) --------------------- lineIdx=78 if (rowbgColor[8] ~= nil) then for i=lineIdx,lineIdx+11, 1 do data.rgbBuffer:set(i, rowbgColor[8]) end end if (words.h4 == 1) then data.dC=data.dC+7 drawLEDs(data,4) -- VIER elseif (words.h9 == 1) then data.dC=data.dC+3 drawLEDs(data,4) -- NEUN data.dC=data.dC+4 elseif (words.h11 == 1) then drawLEDs(data,3) -- ELF data.dC=data.dC+8 else data.dC=data.dC+11 end swapLine(lineIdx) ------------------------------------------------ lineIdx=89 if (rowbgColor[9] ~= nil) then for i=lineIdx,lineIdx+11, 1 do data.rgbBuffer:set(i, rowbgColor[9]) end end if (words.h8 == 1) then data.dC=data.dC+1 drawLEDs(data,4) -- ACHT data.dC=data.dC+6 elseif (words.h10 == 1) then data.dC=data.dC+5 drawLEDs(data,4) -- ZEHN data.dC=data.dC+2 else data.dC=data.dC+11 end ------------even row (so inverted) --------------------- lineIdx=100 if (rowbgColor[10] ~= nil) then for i=lineIdx,lineIdx+11, 1 do data.rgbBuffer:set(i, rowbgColor[10]) end end if (words.h6 == 1) then data.dC=data.dC+1 drawLEDs(data,5) -- SECHS data.dC=data.dC+2 else data.dC=data.dC+8 end if (words.cl == 1) then drawLEDs(data,3) -- UHR else data.dC=data.dC+3 end swapLine(lineIdx) ------ Minutes ----------- if (words.m1 == 1) then data.rgbBuffer:set(111, colorFg) end if (words.m2 == 1) then data.rgbBuffer:set(112, colorFg) end if (words.m3 == 1) then data.rgbBuffer:set(113, colorFg) end if (words.m4 == 1) then data.rgbBuffer:set(114, colorFg) end collectgarbage() end -- Count amount of characters to display local countChars = function(words) local characters = 0 for key,value in pairs(words) do if (value > 0) then if (key == "it") then characters = characters + 2 elseif (key == "is") then characters = characters + 3 elseif (key == "m5") then characters = characters + 4 elseif (key == "m10") then characters = characters + 4 elseif (key == "ha") then characters = characters + 4 elseif (key == "hb") then characters = characters + 3 elseif (key == "h3") then characters = characters + 4 elseif (key == "hq") then characters = characters + 7 elseif (key == "h3q") then characters = characters + 11 elseif (key == "half") then characters = characters + 4 elseif (key == "h1") then characters = characters + 3 elseif (key == "h1l") then characters = characters + 4 elseif (key == "h2") then characters = characters + 4 elseif (key == "h3") then characters = characters + 4 elseif (key == "h4") then characters = characters + 4 elseif (key == "h5") then characters = characters + 4 elseif (key == "h6") then characters = characters + 4 elseif (key == "h7") then characters = characters + 6 elseif (key == "h8") then characters = characters + 4 elseif (key == "h9") then characters = characters + 4 elseif (key == "h10") then characters = characters + 4 elseif (key == "h11") then characters = characters + 3 elseif (key == "h12") then characters = characters + 5 elseif (key == "m20") then characters = characters + 7 elseif (key == "cl") then characters = characters + 3 end end end return characters end M = { generateLEDs = generateLEDs, round = round, drawLEDs = drawLEDs, updateColor = updateColor, data = data, countChars = countChars } end dw = M