-- Module displaying of the words function generateLEDs(words, color) local white=string.char(0,0,0) local buf=color -- line 1---------------------------------------------- if (words.itis == 1) then buf=color:rep(2) -- ES -- K fill character buf=buf .. white:rep(1) buf=buf ..color:rep(3) -- IST -- L fill character buf=buf .. white:rep(1) else buf=white:rep(7) end if (words.fiveMin== 1) then buf= buf .. color:rep(4) -- FUENF else buf= buf .. white:rep(4) end -- line 2-- even row (so inverted) -------------------- if (words.twenty == 1) then buf= buf .. color:rep(7) -- ZWANZIG else buf= buf .. white:rep(7) end if (words.tenMin == 1) then buf= buf .. color:rep(4) -- ZEHN else buf= buf .. white:rep(4) end -- line3---------------------------------------------- --TODO ggf. auch ueber viertel vor abbildbar if (words.threequater == 1) then buf= buf .. color:rep(11) -- Dreiviertel elseif (words.quater == 1) then buf= buf .. white:rep(4) buf= buf .. color:rep(7) -- VIERTEL else buf= buf .. white:rep(11) end --line 4-------- even row (so inverted) ------------- if (words.before == 1) then buf=buf .. white:rep(2) buf= buf .. color:rep(3) -- VOR else buf= buf .. white:rep(5) end if (words.after == 1) then buf= buf .. color:rep(4) -- NACH buf= buf .. white:rep(2) -- TG else buf= buf .. white:rep(6) end ------------------------------------------------ if (words.half == 1) then buf= buf .. color:rep(4) -- HALB buf= buf .. white:rep(1) -- X else buf= buf .. white:rep(5) end if (words.twelve == 1) then buf= buf .. color:rep(5) -- ZWOELF buf= buf .. white:rep(1) -- P else buf= buf .. white:rep(6) end ------------even row (so inverted) --------------------- if (words.seven == 1) then buf= buf .. color:rep(6) -- SIEBEN buf= buf .. white:rep(5) elseif (words.one == 1) then buf= buf .. white:rep(5) buf= buf .. color:rep(4) -- EINS buf= buf .. white:rep(2) elseif (words.two == 1) then buf= buf .. white:rep(7) buf= buf .. color:rep(4) -- ZWEI else buf= buf .. white:rep(11) end ------------------------------------------------ if (words.three == 1) then buf= buf .. white:rep(1) buf= buf .. color:rep(4) -- DREI buf= buf .. white:rep(6) elseif (words.five == 1) then buf= buf .. white:rep(7) buf= buf .. color:rep(4) -- FUENF else buf= buf .. white:rep(11) end ------------even row (so inverted) --------------------- if (words.four == 1) then buf= buf .. color:rep(4) -- VIER buf= buf .. white:rep(7) elseif (words.nine == 1) then buf= buf .. white:rep(4) buf= buf .. color:rep(4) -- NEUN buf= buf .. white:rep(3) elseif (words.eleven == 1) then buf= buf .. white:rep(8) buf= buf .. color:rep(3) -- ELEVEN else buf= buf .. white:rep(11) end ------------------------------------------------ if (words.eight == 1) then buf= buf .. white:rep(1) buf= buf .. color:rep(4) -- ACHT buf= buf .. white:rep(6) elseif (words.ten == 1) then buf= buf .. white:rep(5) buf= buf .. color:rep(4) -- ZEHN buf= buf .. white:rep(2) else buf= buf .. white:rep(11) end ------------even row (so inverted) --------------------- if (words.clock == 1) then buf= buf .. color:rep(3) -- UHR else buf= buf .. white:rep(3) end if (words.six == 1) then buf= buf .. white:rep(2) buf= buf .. color:rep(5) -- SECHS buf= buf .. white:rep(1) else buf= buf .. white:rep(8) end if (words.min1 == 1) then buf= buf .. color:rep(1) else buf= buf .. white:rep(1) end if (words.min2 == 1) then buf= buf .. color:rep(1) else buf= buf .. white:rep(1) end if (words.min3 == 1) then buf= buf .. color:rep(1) else buf= buf .. white:rep(1) end if (words.min4 == 1) then buf= buf .. color:rep(1) else buf= buf .. white:rep(1) end return buf end