diff --git a/displayword.lua b/displayword.lua index 920b2e3..397a91a 100644 --- a/displayword.lua +++ b/displayword.lua @@ -1,34 +1,39 @@ -- Module displaying of the words function generateLEDs(words, color) - local white=string.char(0,0,0) + local space=string.char(0,0,0) + -- update the background color, if set + if (colorBg ~= nil) then + space = colorBg + end + local buf=color -- line 1---------------------------------------------- if (words.itis == 1) then buf=color:rep(2) -- ES -- K fill character - buf=buf .. white:rep(1) + buf=buf .. space:rep(1) buf=buf ..color:rep(3) -- IST -- L fill character - buf=buf .. white:rep(1) + buf=buf .. space:rep(1) else - buf=white:rep(7) + buf=space:rep(7) end if (words.fiveMin== 1) then buf= buf .. color:rep(4) -- FUENF else - buf= buf .. white:rep(4) + buf= buf .. space:rep(4) end -- line 2-- even row (so inverted) -------------------- if (words.twenty == 1) then buf= buf .. color:rep(7) -- ZWANZIG else - buf= buf .. white:rep(7) + buf= buf .. space:rep(7) end if (words.tenMin == 1) then buf= buf .. color:rep(4) -- ZEHN else - buf= buf .. white:rep(4) + buf= buf .. space:rep(4) end -- line3---------------------------------------------- --TODO ggf. auch ueber viertel vor abbildbar @@ -36,125 +41,125 @@ function generateLEDs(words, color) if (threequater ~= nil) then buf= buf .. color:rep(11) -- Dreiviertel else - buf= buf .. white:rep(4) + buf= buf .. space:rep(4) buf= buf .. color:rep(7) -- VIERTEL end elseif (words.quater == 1) then - buf= buf .. white:rep(4) + buf= buf .. space:rep(4) buf= buf .. color:rep(7) -- VIERTEL else - buf= buf .. white:rep(11) + buf= buf .. space:rep(11) end --line 4-------- even row (so inverted) ------------- if ((words.before == 1) or (words.threequater == 1 and threequater == nil)) then - buf=buf .. white:rep(2) + buf=buf .. space:rep(2) buf= buf .. color:rep(3) -- VOR else - buf= buf .. white:rep(5) + buf= buf .. space:rep(5) end if (words.after == 1) then buf= buf .. color:rep(4) -- NACH - buf= buf .. white:rep(2) -- TG + buf= buf .. space:rep(2) -- TG else - buf= buf .. white:rep(6) + buf= buf .. space:rep(6) end ------------------------------------------------ if (words.half == 1) then buf= buf .. color:rep(4) -- HALB - buf= buf .. white:rep(1) -- X + buf= buf .. space:rep(1) -- X else - buf= buf .. white:rep(5) + buf= buf .. space:rep(5) end if (words.twelve == 1) then buf= buf .. color:rep(5) -- ZWOELF - buf= buf .. white:rep(1) -- P + buf= buf .. space:rep(1) -- P else - buf= buf .. white:rep(6) + buf= buf .. space:rep(6) end ------------even row (so inverted) --------------------- if (words.seven == 1) then buf= buf .. color:rep(6) -- SIEBEN - buf= buf .. white:rep(5) + buf= buf .. space:rep(5) elseif (words.one == 1) then - buf= buf .. white:rep(5) + buf= buf .. space:rep(5) buf= buf .. color:rep(4) -- EINS - buf= buf .. white:rep(2) + buf= buf .. space:rep(2) elseif (words.two == 1) then - buf= buf .. white:rep(7) + buf= buf .. space:rep(7) buf= buf .. color:rep(4) -- ZWEI else - buf= buf .. white:rep(11) + buf= buf .. space:rep(11) end ------------------------------------------------ if (words.three == 1) then - buf= buf .. white:rep(1) + buf= buf .. space:rep(1) buf= buf .. color:rep(4) -- DREI - buf= buf .. white:rep(6) + buf= buf .. space:rep(6) elseif (words.five == 1) then - buf= buf .. white:rep(7) + buf= buf .. space:rep(7) buf= buf .. color:rep(4) -- FUENF else - buf= buf .. white:rep(11) + buf= buf .. space:rep(11) end ------------even row (so inverted) --------------------- if (words.four == 1) then buf= buf .. color:rep(4) -- VIER - buf= buf .. white:rep(7) + buf= buf .. space:rep(7) elseif (words.nine == 1) then - buf= buf .. white:rep(4) + buf= buf .. space:rep(4) buf= buf .. color:rep(4) -- NEUN - buf= buf .. white:rep(3) + buf= buf .. space:rep(3) elseif (words.eleven == 1) then - buf= buf .. white:rep(8) + buf= buf .. space:rep(8) buf= buf .. color:rep(3) -- ELEVEN else - buf= buf .. white:rep(11) + buf= buf .. space:rep(11) end ------------------------------------------------ if (words.eight == 1) then - buf= buf .. white:rep(1) + buf= buf .. space:rep(1) buf= buf .. color:rep(4) -- ACHT - buf= buf .. white:rep(6) + buf= buf .. space:rep(6) elseif (words.ten == 1) then - buf= buf .. white:rep(5) + buf= buf .. space:rep(5) buf= buf .. color:rep(4) -- ZEHN - buf= buf .. white:rep(2) + buf= buf .. space:rep(2) else - buf= buf .. white:rep(11) + buf= buf .. space:rep(11) end ------------even row (so inverted) --------------------- if (words.clock == 1) then buf= buf .. color:rep(3) -- UHR else - buf= buf .. white:rep(3) + buf= buf .. space:rep(3) end if (words.six == 1) then - buf= buf .. white:rep(2) + buf= buf .. space:rep(2) buf= buf .. color:rep(5) -- SECHS - buf= buf .. white:rep(1) + buf= buf .. space:rep(1) else - buf= buf .. white:rep(8) + buf= buf .. space:rep(8) end if (words.min1 == 1) then buf= buf .. color:rep(1) else - buf= buf .. white:rep(1) + buf= buf .. space:rep(1) end if (words.min2 == 1) then buf= buf .. color:rep(1) else - buf= buf .. white:rep(1) + buf= buf .. space:rep(1) end if (words.min3 == 1) then buf= buf .. color:rep(1) else - buf= buf .. white:rep(1) + buf= buf .. space:rep(1) end if (words.min4 == 1) then buf= buf .. color:rep(1) else - buf= buf .. white:rep(1) + buf= buf .. space:rep(1) end collectgarbage() return buf