diff --git a/displayword.lua b/displayword.lua index a610e34..bb08991 100644 --- a/displayword.lua +++ b/displayword.lua @@ -6,36 +6,32 @@ function updateColor(data, inverseRow, characters2draw) end -- special case, and there are exactly 4 words to display (so each word for each minute) if (not inverseRow) then -- nomral row - if (data.drawnCharacters < data.charsPerMinute) then - if (data.words.min1 == 1 or data.words.min2 == 1 or data.words.min3 == 1 or data.words.min4 == 1) then - return data.colorMin1 - else - return data.colorFg - end + if (data.drawnCharacters < data.charsPerMinute) then + return data.colorFg elseif (data.drawnCharacters < data.charsPerMinute*2) then - if (data.words.min2 == 1 or data.words.min3 == 1 or data.words.min4 == 1) then - return data.colorMin2 - else - return data.colorFg - end + return data.colorMin1 elseif (data.drawnCharacters < data.charsPerMinute*3) then - if (data.words.min3 == 1 or data.words.min4 == 1) then - return data.colorMin3 - else - return data.colorFg - end - elseif (data.drawnCharacters > data.charsPerMinute*3) then - if (data.words.min4 == 1) then - return data.colorMin4 - else - return data.colorFg - end + return data.colorMin2 + elseif (data.drawnCharacters > data.charsPerMinute*4) then + return data.colorMin3 + elseif (data.drawnCharacters > data.charsPerMinute*5) then + return data.colorMin4 else return data.colorFg end else -- inverse row - --FIXME magic missing - return data.colorFg + --FIXME magic missing to start on the left side + if (data.drawnCharacters < data.charsPerMinute) then + return data.colorMin1 + elseif (data.drawnCharacters < data.charsPerMinute*2) then + return data.colorMin2 + elseif (data.drawnCharacters < data.charsPerMinute*3) then + return data.colorMin3 + elseif (data.drawnCharacters > data.charsPerMinute*4) then + return data.colorMin4 + else + return data.colorFg + end end end @@ -43,7 +39,10 @@ function drawLEDs(data, numberNewChars, inverseRow) if (inverseRow == nil) then inverseRow=false end - print("charactes " .. tostring(data.charsPerMinute) .. " per minute; " .. tonumber(data.drawnCharacters) .. " used characters") + if (numberNewChars == nil) then + numberNewChars=0 + end + print(tostring(numberNewChars) .. " charactes " .. tostring(data.charsPerMinute) .. " per minute; " .. tonumber(data.drawnCharacters) .. " used characters") local tmpBuf=nil for i=1,numberNewChars do if (tmpBuf == nil) then @@ -72,12 +71,11 @@ function generateLEDs(words, colorForground, colorMin1, colorMin2, colorMin3, co elseif (words.min4 == 1) then minutes = minutes + 4 end - print("Minutes : " .. tostring(minutes) ) - -- data.charsPerMinute=characters - math.floor(characters / minutes) * minutes -- modulo data.charsPerMinute = math.ceil(characters / minutes) -- devide by five (Minute 0, Minute 1 to Minute 4 takes the last chars) + print("Minutes : " .. tostring(minutes) .. " Char minutes: " .. tostring(data.charsPerMinute) ) data.words=words - data.colorFg=colorFg + data.colorFg=colorForground data.colorMin1=colorMin1 data.colorMin2=colorMin2 data.colorMin3=colorMin3 @@ -96,134 +94,134 @@ function generateLEDs(words, colorForground, colorMin1, colorMin2, colorMin3, co -- line 1---------------------------------------------- if (words.it==1) then - buf=colorFg:rep(2) -- ES + buf=drawLEDs(data,2) -- ES else buf=space:rep(2) end -- K fill character buf=buf .. space:rep(1) if (words.is == 1) then - buf=buf .. colorFg:rep(3) -- IST + buf=buf .. drawLEDs(data,3) -- IST else buf=buf .. space:rep(3) end -- L fill character buf=buf .. space:rep(1) if (words.fiveMin== 1) then - buf= buf .. colorFg:rep(4) -- FUENF + buf= buf .. drawLEDs(data,4) -- FUENF else buf= buf .. space:rep(4) end -- line 2-- even row (so inverted) -------------------- if (words.twenty == 1) then - buf= buf .. colorFg:rep(7,true) -- ZWANZIG + buf= buf .. drawLEDs(data,7,true) -- ZWANZIG else buf= buf .. space:rep(7) end if (words.tenMin == 1) then - buf= buf .. colorFg:rep(4,true) -- ZEHN + buf= buf .. drawLEDs(data,4,true) -- ZEHN else buf= buf .. space:rep(4) end -- line3---------------------------------------------- if (words.threequater == 1) then - buf= buf .. colorFg:rep(11) -- Dreiviertel + buf= buf .. drawLEDs(data,11) -- Dreiviertel elseif (words.quater == 1) then buf= buf .. space:rep(4) - buf= buf .. colorFg:rep(7) -- VIERTEL + buf= buf .. drawLEDs(data,7) -- VIERTEL else buf= buf .. space:rep(11) end --line 4-------- even row (so inverted) ------------- if (words.before == 1) then buf=buf .. space:rep(2) - buf= buf .. colorFg:rep(3,true) -- VOR + buf= buf .. drawLEDs(data,3,true) -- VOR else buf= buf .. space:rep(5) end if (words.after == 1) then - buf= buf .. colorFg:rep(4,true) -- NACH + buf= buf .. drawLEDs(data,4,true) -- NACH buf= buf .. space:rep(2) -- TG else buf= buf .. space:rep(6) end ------------------------------------------------ if (words.half == 1) then - buf= buf .. colorFg:rep(4) -- HALB + buf= buf .. drawLEDs(data,4) -- HALB buf= buf .. space:rep(1) -- X else buf= buf .. space:rep(5) end if (words.twelve == 1) then - buf= buf .. colorFg:rep(5) -- ZWOELF + buf= buf .. drawLEDs(data,5) -- ZWOELF buf= buf .. space:rep(1) -- P else buf= buf .. space:rep(6) end ------------even row (so inverted) --------------------- if (words.seven == 1) then - buf= buf .. colorFg:rep(6,true) -- SIEBEN + buf= buf .. drawLEDs(data,6,true) -- SIEBEN buf= buf .. space:rep(5) elseif (words.oneLong == 1) then buf= buf .. space:rep(5) - buf= buf .. colorFg:rep(4,true) -- EINS + buf= buf .. drawLEDs(data,4,true) -- EINS buf= buf .. space:rep(2) elseif (words.one == 1) then buf= buf .. space:rep(6) - buf= buf .. colorFg:rep(3,true) -- EIN + buf= buf .. drawLEDs(data,3,true) -- EIN buf= buf .. space:rep(2) elseif (words.two == 1) then buf= buf .. space:rep(7) - buf= buf .. colorFg:rep(4,true) -- ZWEI + buf= buf .. drawLEDs(data,4,true) -- ZWEI else buf= buf .. space:rep(11) end ------------------------------------------------ if (words.three == 1) then buf= buf .. space:rep(1) - buf= buf .. colorFg:rep(4) -- DREI + buf= buf .. drawLEDs(data,4) -- DREI buf= buf .. space:rep(6) elseif (words.five == 1) then buf= buf .. space:rep(7) - buf= buf .. colorFg:rep(4) -- FUENF + buf= buf .. drawLEDs(data,4) -- FUENF else buf= buf .. space:rep(11) end ------------even row (so inverted) --------------------- if (words.four == 1) then - buf= buf .. colorFg:rep(4,true) -- VIER + buf= buf .. drawLEDs(data,4,true) -- VIER buf= buf .. space:rep(7) elseif (words.nine == 1) then buf= buf .. space:rep(4) - buf= buf .. colorFg:rep(4,true) -- NEUN + buf= buf .. drawLEDs(data,4,true) -- NEUN buf= buf .. space:rep(3) elseif (words.eleven == 1) then buf= buf .. space:rep(8) - buf= buf .. colorFg:rep(3,true) -- ELEVEN + buf= buf .. drawLEDs(data,3,true) -- ELEVEN else buf= buf .. space:rep(11) end ------------------------------------------------ if (words.eight == 1) then buf= buf .. space:rep(1) - buf= buf .. colorFg:rep(4) -- ACHT + buf= buf .. drawLEDs(data,4) -- ACHT buf= buf .. space:rep(6) elseif (words.ten == 1) then buf= buf .. space:rep(5) - buf= buf .. colorFg:rep(4) -- ZEHN + buf= buf .. drawLEDs(data,4) -- ZEHN buf= buf .. space:rep(2) else buf= buf .. space:rep(11) end ------------even row (so inverted) --------------------- if (words.clock == 1) then - buf= buf .. colorFg:rep(3,true) -- UHR + buf= buf .. drawLEDs(data,3,true) -- UHR else buf= buf .. space:rep(3) end if (words.six == 1) then buf= buf .. space:rep(2) - buf= buf .. colorFg:rep(5,true) -- SECHS + buf= buf .. drawLEDs(data,5,true) -- SECHS buf= buf .. space:rep(1) else buf= buf .. space:rep(8) @@ -251,56 +249,6 @@ if (words.fiveMin== 1) then end collectgarbage() - local bufColored = string.char() - --function to set some color to the LEDs - local word=0 - local firstCharAfterSpace=true - for x=0,9 do - for y=0, (charsPerLine-1) do - local start = ((x * charsPerLine) + y)*3 + 1 - item=string.byte(buf, start) - -- Color the visible words - if (item > 0) then - if (firstCharAfterSpace == true) then - word = word + 1 - end - firstCharAfterSpace=false - if (characters == 4) then -- we have a word for each minute to color differently - if (words.min4 == 1 and word == 4) then - bufColored = bufColored .. colorMin4 - elseif (words.min3 == 1 and word == 3) then - bufColored = bufColored .. colorMin3 - elseif (words.min2 == 1 and word == 2) then - bufColored = bufColored .. colorMin2 - elseif (words.min1 == 1 and word == 1) then - bufColored = bufColored .. colorMin1 - else - bufColored = bufColored .. colorForground - end - else -- FIXME some more magic should be added here - if (words.min4 == 1) then - bufColored = bufColored .. colorMin4 - elseif (words.min3 == 1) then - bufColored = bufColored .. colorMin3 - elseif (words.min2 == 1) then - bufColored = bufColored .. colorMin2 - elseif (words.min1 == 1) then - bufColored = bufColored .. colorMin1 - else - bufColored = bufColored .. colorForground - end - end - else - firstCharAfterSpace=true - -- update the background color, if set - if (colorBg ~= nil) then - bufColored = bufColored .. colorBg - end - end - print (x .. "x" .. y .. " : " .. start .. " color " .. tostring(item) .. " len " .. string.len(buf) .. " word " .. tostring(word)) - end - end - collectgarbage() - - return bufColored + return buf end +