Display one color after the other
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@@ -2,8 +2,30 @@
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local M
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do
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local updateColor = function (data)
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--FIXME magic missing to start on the left side
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return data.colorFg
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if (data.amountOfChars > 0) then
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local div = tonumber(data.drawnCharacters/data.amountOfChars)
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if (div < 1) then
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print(tostring(data.drawnCharacters) .. " blocks: " .. tostring(data.amountOfChars) .. " FG " .. tostring(string.byte(data.colorFg,1)) .. "x" .. tostring(string.byte(data.colorFg,2)) .. "x" .. tostring(string.byte(data.colorFg,3)) )
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return data.colorFg
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elseif (div < 2) then
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print(tostring(data.drawnCharacters) .. " blocks: " .. tostring(data.amountOfChars) .. " C1")
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return data.colorMin1
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elseif (div < 3) then
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print(tostring(data.drawnCharacters) .. " blocks: " .. tostring(data.amountOfChars) .. " C2")
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return data.colorMin2
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elseif (div < 4) then
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print(tostring(data.drawnCharacters) .. " blocks: " .. tostring(data.amountOfChars) .. " C3")
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return data.colorMin3
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elseif (div < 5) then
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print(tostring(data.drawnCharacters) .. " blocks: " .. tostring(data.amountOfChars) .. " C4")
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return data.colorMin4
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else
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print(tostring(data.drawnCharacters) .. " blocks: " .. tostring(data.amountOfChars) .. " ELSE")
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return data.colorFg
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end
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else
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return data.colorFg
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end
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end
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local drawLEDs = function(data, numberNewChars)
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@@ -38,7 +60,7 @@ end
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local data={}
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-- Module displaying of the words
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local generateLEDs = function(words, colorForground, colorMin1, colorMin2, colorMin3, colorMin4, invertRows, amountOfChars)
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local generateLEDs = function(words, colorFg, colorMin1, colorMin2, colorMin3, colorMin4, invertRows, amountOfChars)
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-- Set the local variables needed for the colored progress bar
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if (words == nil) then
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return nil
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@@ -47,7 +69,7 @@ local generateLEDs = function(words, colorForground, colorMin1, colorMin2, color
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invertRows=false
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end
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local minutes=0
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local minutes=1
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if (words.min1 == 1) then
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minutes = minutes + 1
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elseif (words.min2 == 1) then
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@@ -58,13 +80,12 @@ local generateLEDs = function(words, colorForground, colorMin1, colorMin2, color
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minutes = minutes + 4
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end
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-- always set a foreground value
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local colorFg = string.char(255,255,255)
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if (colorForground ~= nil) then
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colorFg = colorForground
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if (colorFg == nil) then
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colorFg = string.char(255,255,255)
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end
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if (amountOfChars ~= nil) then
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data.amountOfChars = amountOfChars
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data.amountOfChars = amountOfChars/minutes
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else
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data.amountOfChars = 0
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end
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