Removed the coloring from the code
This commit is contained in:
parent
e01d699e8a
commit
83934efeaa
148
displayword.lua
148
displayword.lua
@ -1,235 +1,146 @@
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-- Module filling a buffer, sent to the LEDs
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function updateColor(data, inverseRow, characters2draw)
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if (inverseRow == nil) then
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inverseRow=false
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end
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-- special case, and there are exactly 4 words to display (so each word for each minute)
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if (data.amountWords == 4) then
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print ("Amount words are " .. tostring(data.amountWords))
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if (data.words.min1 == 1 and data.drawnWords == 0) then
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print "Color1"
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return data.colorMin1
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elseif (data.words.min2 == 1 and data.drawnWords == 1) then
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print "Color2"
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return data.colorMin2
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elseif (data.words.min3 == 1 and data.drawnWords == 2) then
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print "Color3"
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return data.colorMin3
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elseif (data.words.min4 == 1 and data.drawnWords == 3) then
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print "Color4"
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return data.colorMin4
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else
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print "Color default"
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return data.colorFg
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end
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else -- we must do some magic calculation FIXME the magic should be improved
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if (not inverseRow) then -- nomral row
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if (data.drawnCharacters < data.charsPerMinute) then
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if (data.words.min1 == 1 or data.words.min2 == 1 or data.words.min3 == 1 or data.words.min4 == 1) then
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return data.colorMin1
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else
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return data.colorFg
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end
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elseif (data.drawnCharacters < data.charsPerMinute*2) then
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if (data.words.min2 == 1 or data.words.min3 == 1 or data.words.min4 == 1) then
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return data.colorMin2
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else
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return data.colorFg
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end
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elseif (data.drawnCharacters < data.charsPerMinute*3) then
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if (data.words.min3 == 1 or data.words.min4 == 1) then
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return data.colorMin3
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else
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return data.colorFg
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end
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elseif (data.drawnCharacters > data.charsPerMinute*3) then
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if (data.words.min4 == 1) then
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return data.colorMin4
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else
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return data.colorFg
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end
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else
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return data.colorFg
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end
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else -- inverse row
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--FIXME magic missing
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return data.colorFg
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end
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end
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end
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function drawLEDs(data, numberNewChars, inverseRow)
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if (inverseRow == nil) then
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inverseRow=false
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end
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print("charactes " .. tostring(data.charsPerMinute) .. " per minute; " .. tonumber(data.drawnCharacters) .. " used characters")
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local tmpBuf=nil
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for i=1,numberNewChars do
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if (tmpBuf == nil) then
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tmpBuf = updateColor(data, inverseRow, numberNewChars)
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else
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tmpBuf=tmpBuf .. updateColor(data, inverseRow, numberNewChars)
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end
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data.drawnCharacters=data.drawnCharacters+1
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end
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data.drawnWords=data.drawnWords+1
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return tmpBuf
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end
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-- Module displaying of the words
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-- Module displaying of the words
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function generateLEDs(words, colorFg, colorMin1, colorMin2, colorMin3, colorMin4, characters)
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function generateLEDs(words, colorFg, colorMin1, colorMin2, colorMin3, colorMin4, characters)
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-- Set the local variables needed for the colored progress bar
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-- Set the local variables needed for the colored progress bar
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data={}
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local charsPerMinute=math.floor(characters/5)
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data.charsPerMinute=math.floor(characters/4) -- devide by three (Minute 1 to Minute 3, Minute 4 takes the last chars)
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-- Space / background has no color by default
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data.words=words
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data.colorFg=colorFg
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data.colorMin1=colorMin1
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data.colorMin2=colorMin2
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data.colorMin3=colorMin3
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data.colorMin4=colorMin4
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data.drawnCharacters=0
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data.drawnWords=0
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data.amountWords=display_countwords_de(words)
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local space=string.char(0,0,0)
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local space=string.char(0,0,0)
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-- update the background color, if set
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-- set FG to fix value:
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if (colorBg ~= nil) then
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colorFg = string.char(128,128,128)
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space = colorBg
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end
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-- Set the foreground color as the default color
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-- Set the foreground color as the default color
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local buf=colorFg
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local buf=colorFg
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-- line 1----------------------------------------------
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-- line 1----------------------------------------------
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if (words.it==1) then
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if (words.it==1) then
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buf=drawLEDs(data,2) -- ES
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buf=colorFg:rep(2) -- ES
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else
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else
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buf=space:rep(2)
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buf=space:rep(2)
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end
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end
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-- K fill character
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-- K fill character
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buf=buf .. space:rep(1)
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buf=buf .. space:rep(1)
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if (words.is == 1) then
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if (words.is == 1) then
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buf=buf .. drawLEDs(data,3) -- IST
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buf=buf .. colorFg:rep(3) -- IST
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else
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else
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buf=buf .. space:rep(3)
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buf=buf .. space:rep(3)
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end
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end
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-- L fill character
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-- L fill character
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buf=buf .. space:rep(1)
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buf=buf .. space:rep(1)
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if (words.fiveMin== 1) then
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if (words.fiveMin== 1) then
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buf= buf .. drawLEDs(data,4) -- FUENF
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buf= buf .. colorFg:rep(4) -- FUENF
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else
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else
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buf= buf .. space:rep(4)
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buf= buf .. space:rep(4)
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end
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end
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-- line 2-- even row (so inverted) --------------------
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-- line 2-- even row (so inverted) --------------------
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if (words.twenty == 1) then
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if (words.twenty == 1) then
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buf= buf .. drawLEDs(data,7,true) -- ZWANZIG
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buf= buf .. colorFg:rep(7,true) -- ZWANZIG
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else
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else
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buf= buf .. space:rep(7)
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buf= buf .. space:rep(7)
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end
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end
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if (words.tenMin == 1) then
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if (words.tenMin == 1) then
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buf= buf .. drawLEDs(data,4,true) -- ZEHN
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buf= buf .. colorFg:rep(4,true) -- ZEHN
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else
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else
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buf= buf .. space:rep(4)
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buf= buf .. space:rep(4)
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end
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end
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-- line3----------------------------------------------
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-- line3----------------------------------------------
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if (words.threequater == 1) then
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if (words.threequater == 1) then
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buf= buf .. drawLEDs(data,11) -- Dreiviertel
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buf= buf .. colorFg:rep(11) -- Dreiviertel
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elseif (words.quater == 1) then
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elseif (words.quater == 1) then
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buf= buf .. space:rep(4)
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buf= buf .. space:rep(4)
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buf= buf .. drawLEDs(data,7) -- VIERTEL
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buf= buf .. colorFg:rep(7) -- VIERTEL
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else
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else
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buf= buf .. space:rep(11)
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buf= buf .. space:rep(11)
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end
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end
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--line 4-------- even row (so inverted) -------------
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--line 4-------- even row (so inverted) -------------
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if (words.before == 1) then
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if (words.before == 1) then
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buf=buf .. space:rep(2)
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buf=buf .. space:rep(2)
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buf= buf .. drawLEDs(data,3,true) -- VOR
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buf= buf .. colorFg:rep(3,true) -- VOR
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else
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else
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buf= buf .. space:rep(5)
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buf= buf .. space:rep(5)
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end
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end
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if (words.after == 1) then
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if (words.after == 1) then
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buf= buf .. drawLEDs(data,4,true) -- NACH
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buf= buf .. colorFg:rep(4,true) -- NACH
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buf= buf .. space:rep(2) -- TG
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buf= buf .. space:rep(2) -- TG
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else
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else
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buf= buf .. space:rep(6)
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buf= buf .. space:rep(6)
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end
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end
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------------------------------------------------
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------------------------------------------------
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if (words.half == 1) then
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if (words.half == 1) then
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buf= buf .. drawLEDs(data,4) -- HALB
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buf= buf .. colorFg:rep(4) -- HALB
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buf= buf .. space:rep(1) -- X
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buf= buf .. space:rep(1) -- X
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else
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else
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buf= buf .. space:rep(5)
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buf= buf .. space:rep(5)
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end
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end
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if (words.twelve == 1) then
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if (words.twelve == 1) then
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buf= buf .. drawLEDs(data,5) -- ZWOELF
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buf= buf .. colorFg:rep(5) -- ZWOELF
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buf= buf .. space:rep(1) -- P
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buf= buf .. space:rep(1) -- P
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else
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else
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buf= buf .. space:rep(6)
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buf= buf .. space:rep(6)
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end
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end
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------------even row (so inverted) ---------------------
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------------even row (so inverted) ---------------------
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if (words.seven == 1) then
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if (words.seven == 1) then
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buf= buf .. drawLEDs(data,6,true) -- SIEBEN
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buf= buf .. colorFg:rep(6,true) -- SIEBEN
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buf= buf .. space:rep(5)
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buf= buf .. space:rep(5)
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elseif (words.oneLong == 1) then
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elseif (words.oneLong == 1) then
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buf= buf .. space:rep(5)
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buf= buf .. space:rep(5)
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buf= buf .. drawLEDs(data,4,true) -- EINS
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buf= buf .. colorFg:rep(4,true) -- EINS
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buf= buf .. space:rep(2)
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buf= buf .. space:rep(2)
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elseif (words.one == 1) then
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elseif (words.one == 1) then
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buf= buf .. space:rep(6)
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buf= buf .. space:rep(6)
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buf= buf .. drawLEDs(data,3,true) -- EIN
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buf= buf .. colorFg:rep(3,true) -- EIN
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buf= buf .. space:rep(2)
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buf= buf .. space:rep(2)
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elseif (words.two == 1) then
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elseif (words.two == 1) then
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buf= buf .. space:rep(7)
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buf= buf .. space:rep(7)
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buf= buf .. drawLEDs(data,4,true) -- ZWEI
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buf= buf .. colorFg:rep(4,true) -- ZWEI
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else
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else
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buf= buf .. space:rep(11)
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buf= buf .. space:rep(11)
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end
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end
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------------------------------------------------
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------------------------------------------------
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if (words.three == 1) then
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if (words.three == 1) then
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buf= buf .. space:rep(1)
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buf= buf .. space:rep(1)
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buf= buf .. drawLEDs(data,4) -- DREI
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buf= buf .. colorFg:rep(4) -- DREI
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buf= buf .. space:rep(6)
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buf= buf .. space:rep(6)
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elseif (words.five == 1) then
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elseif (words.five == 1) then
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buf= buf .. space:rep(7)
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buf= buf .. space:rep(7)
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buf= buf .. drawLEDs(data,4) -- FUENF
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buf= buf .. colorFg:rep(4) -- FUENF
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else
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else
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buf= buf .. space:rep(11)
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buf= buf .. space:rep(11)
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end
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end
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------------even row (so inverted) ---------------------
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------------even row (so inverted) ---------------------
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if (words.four == 1) then
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if (words.four == 1) then
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buf= buf .. drawLEDs(data,4,true) -- VIER
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buf= buf .. colorFg:rep(4,true) -- VIER
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buf= buf .. space:rep(7)
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buf= buf .. space:rep(7)
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elseif (words.nine == 1) then
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elseif (words.nine == 1) then
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buf= buf .. space:rep(4)
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buf= buf .. space:rep(4)
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buf= buf .. drawLEDs(data,4,true) -- NEUN
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buf= buf .. colorFg:rep(4,true) -- NEUN
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buf= buf .. space:rep(3)
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buf= buf .. space:rep(3)
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elseif (words.eleven == 1) then
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elseif (words.eleven == 1) then
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buf= buf .. space:rep(8)
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buf= buf .. space:rep(8)
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buf= buf .. drawLEDs(data,3,true) -- ELEVEN
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buf= buf .. colorFg:rep(3,true) -- ELEVEN
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else
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else
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buf= buf .. space:rep(11)
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buf= buf .. space:rep(11)
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end
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end
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------------------------------------------------
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------------------------------------------------
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if (words.eight == 1) then
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if (words.eight == 1) then
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buf= buf .. space:rep(1)
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buf= buf .. space:rep(1)
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buf= buf .. drawLEDs(data,4) -- ACHT
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buf= buf .. colorFg:rep(4) -- ACHT
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buf= buf .. space:rep(6)
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buf= buf .. space:rep(6)
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elseif (words.ten == 1) then
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elseif (words.ten == 1) then
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buf= buf .. space:rep(5)
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buf= buf .. space:rep(5)
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buf= buf .. drawLEDs(data,4) -- ZEHN
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buf= buf .. colorFg:rep(4) -- ZEHN
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buf= buf .. space:rep(2)
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buf= buf .. space:rep(2)
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else
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else
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buf= buf .. space:rep(11)
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buf= buf .. space:rep(11)
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end
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end
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------------even row (so inverted) ---------------------
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------------even row (so inverted) ---------------------
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if (words.clock == 1) then
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if (words.clock == 1) then
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buf= buf .. drawLEDs(data,3,true) -- UHR
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buf= buf .. colorFg:rep(3,true) -- UHR
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else
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else
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buf= buf .. space:rep(3)
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buf= buf .. space:rep(3)
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end
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end
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if (words.six == 1) then
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if (words.six == 1) then
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buf= buf .. space:rep(2)
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buf= buf .. space:rep(2)
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buf= buf .. drawLEDs(data,5,true) -- SECHS
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buf= buf .. colorFg:rep(5,true) -- SECHS
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buf= buf .. space:rep(1)
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buf= buf .. space:rep(1)
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else
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else
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buf= buf .. space:rep(8)
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buf= buf .. space:rep(8)
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@ -256,5 +167,8 @@ if (words.fiveMin== 1) then
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buf= buf .. space:rep(1)
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buf= buf .. space:rep(1)
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end
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end
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collectgarbage()
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collectgarbage()
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--FIXME function to set some color to the LEDs
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return buf
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return buf
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end
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end
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Block a user