Refactoring line generation
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a36dc8d033
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32106035c2
166
displayword.lua
166
displayword.lua
@ -6,10 +6,7 @@ local updateColor = function (data, inverseRow)
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return data.colorFg
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end
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local drawLEDs = function(data, numberNewChars, inverseRow)
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if (inverseRow == nil) then
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inverseRow=false
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end
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local drawLEDs = function(data, numberNewChars)
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if (numberNewChars == nil) then
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numberNewChars=0
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end
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@ -87,7 +84,7 @@ local generateLEDs = function(words, colorForground, colorMin1, colorMin2, color
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-- Set the foreground color as the default color
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local buf=colorFg
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local line=space
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-- line 1----------------------------------------------
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if (words.it==1) then
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buf=drawLEDs(data,2) -- ES
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@ -109,120 +106,145 @@ if (words.fiveMin== 1) then
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buf= buf .. space:rep(4)
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end
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-- line 2-- even row (so inverted) --------------------
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if (words.twenty == 1) then
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buf= buf .. drawLEDs(data,7,true) -- ZWANZIG
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else
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buf= buf .. space:rep(7)
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end
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if (words.tenMin == 1) then
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buf= buf .. drawLEDs(data,4,true) -- ZEHN
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line= drawLEDs(data,4) -- ZEHN
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else
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buf= buf .. space:rep(4)
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line= space:rep(4)
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end
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if (words.twenty == 1) then
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line= line .. drawLEDs(data,7) -- ZWANZIG
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else
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line= line .. space:rep(7)
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end
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-- fill, the buffer
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for i = 0,10 do
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buf = buf .. line:sub((11-i)*3-2,(11-i)*3)
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end
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-- line3----------------------------------------------
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if (words.threequater == 1) then
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buf= buf .. drawLEDs(data,11) -- Dreiviertel
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line= drawLEDs(data,11) -- Dreiviertel
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elseif (words.quater == 1) then
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buf= buf .. space:rep(4)
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buf= buf .. drawLEDs(data,7) -- VIERTEL
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line= space:rep(4)
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line= line .. drawLEDs(data,7) -- VIERTEL
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else
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buf= buf .. space:rep(11)
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line= space:rep(11)
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end
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-- fill, the buffer
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buf = buf .. line
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--line 4-------- even row (so inverted) -------------
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if (words.before == 1) then
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buf=buf .. space:rep(2)
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buf= buf .. drawLEDs(data,3,true) -- VOR
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else
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buf= buf .. space:rep(5)
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end
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if (words.after == 1) then
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buf= buf .. drawLEDs(data,4,true) -- NACH
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buf= buf .. space:rep(2) -- TG
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line= line .. space:rep(2) -- TG
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line= drawLEDs(data,4) -- NACH
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else
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buf= buf .. space:rep(6)
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line= space:rep(6)
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end
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if (words.before == 1) then
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line= line .. drawLEDs(data,3) -- VOR
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line= line .. space:rep(2)
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else
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line= line .. space:rep(5)
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end
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for i = 0,10 do
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buf = buf .. line:sub((11-i)*3-2,(11-i)*3)
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end
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------------------------------------------------
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if (words.half == 1) then
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buf= buf .. drawLEDs(data,4) -- HALB
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buf= buf .. space:rep(1) -- X
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line= drawLEDs(data,4) -- HALB
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line= line .. space:rep(1) -- X
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else
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buf= buf .. space:rep(5)
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line= space:rep(5)
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end
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if (words.twelve == 1) then
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buf= buf .. drawLEDs(data,5) -- ZWOELF
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buf= buf .. space:rep(1) -- P
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line= line .. drawLEDs(data,5) -- ZWOELF
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line= line .. space:rep(1) -- P
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else
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buf= buf .. space:rep(6)
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line= line .. space:rep(6)
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end
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buf=buf .. line
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------------even row (so inverted) ---------------------
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if (words.seven == 1) then
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buf= buf .. drawLEDs(data,6,true) -- SIEBEN
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buf= buf .. space:rep(5)
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line= space:rep(5)
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line= line .. drawLEDs(data,6) -- SIEBEN
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elseif (words.oneLong == 1) then
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buf= buf .. space:rep(5)
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buf= buf .. drawLEDs(data,4,true) -- EINS
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buf= buf .. space:rep(2)
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line= space:rep(2)
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line= line .. drawLEDs(data,4) -- EINS
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line= line .. space:rep(5)
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elseif (words.one == 1) then
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buf= buf .. space:rep(6)
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buf= buf .. drawLEDs(data,3,true) -- EIN
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buf= buf .. space:rep(2)
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line= space:rep(2)
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line= line .. drawLEDs(data,3) -- EIN
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line= line .. space:rep(6)
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elseif (words.two == 1) then
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buf= buf .. space:rep(7)
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buf= buf .. drawLEDs(data,4,true) -- ZWEI
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line= drawLEDs(data,4) -- ZWEI
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line= line .. space:rep(7)
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else
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buf= buf .. space:rep(11)
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line= space:rep(11)
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end
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for i = 0,10 do
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buf = buf .. line:sub((11-i)*3-2,(11-i)*3)
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end
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------------------------------------------------
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if (words.three == 1) then
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buf= buf .. space:rep(1)
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buf= buf .. drawLEDs(data,4) -- DREI
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buf= buf .. space:rep(6)
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line= space:rep(1)
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line= line .. drawLEDs(data,4) -- DREI
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line= line .. space:rep(6)
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elseif (words.five == 1) then
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buf= buf .. space:rep(7)
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buf= buf .. drawLEDs(data,4) -- FUENF
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line= space:rep(7)
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line= line .. drawLEDs(data,4) -- FUENF
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else
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buf= buf .. space:rep(11)
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line= space:rep(11)
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end
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buf = buf .. line
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------------even row (so inverted) ---------------------
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if (words.four == 1) then
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buf= buf .. drawLEDs(data,4,true) -- VIER
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buf= buf .. space:rep(7)
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line= space:rep(7)
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line= line .. drawLEDs(data,4) -- VIER
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elseif (words.nine == 1) then
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buf= buf .. space:rep(4)
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buf= buf .. drawLEDs(data,4,true) -- NEUN
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buf= buf .. space:rep(3)
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line= space:rep(3)
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line= line .. drawLEDs(data,4) -- NEUN
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line= line .. space:rep(4)
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elseif (words.eleven == 1) then
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buf= buf .. space:rep(8)
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buf= buf .. drawLEDs(data,3,true) -- ELEVEN
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line= drawLEDs(data,3) -- ELEVEN
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line= line .. space:rep(8)
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else
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buf= buf .. space:rep(11)
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line= space:rep(11)
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end
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for i = 0,10 do
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buf = buf .. line:sub((11-i)*3-2,(11-i)*3)
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end
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------------------------------------------------
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if (words.eight == 1) then
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buf= buf .. space:rep(1)
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buf= buf .. drawLEDs(data,4) -- ACHT
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buf= buf .. space:rep(6)
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line= space:rep(1)
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line= line .. drawLEDs(data,4) -- ACHT
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line= line .. space:rep(6)
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elseif (words.ten == 1) then
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buf= buf .. space:rep(5)
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buf= buf .. drawLEDs(data,4) -- ZEHN
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buf= buf .. space:rep(2)
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line= space:rep(5)
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line= line .. drawLEDs(data,4) -- ZEHN
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line= line .. space:rep(2)
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else
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buf= buf .. space:rep(11)
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line= space:rep(11)
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end
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buf = buf .. line
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------------even row (so inverted) ---------------------
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if (words.clock == 1) then
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buf= buf .. drawLEDs(data,3,true) -- UHR
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else
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buf= buf .. space:rep(3)
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end
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if (words.six == 1) then
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buf= buf .. space:rep(2)
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buf= buf .. drawLEDs(data,5,true) -- SECHS
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buf= buf .. space:rep(1)
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line= space:rep(1)
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line= line .. drawLEDs(data,5) -- SECHS
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line= line .. space:rep(2)
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else
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buf= buf .. space:rep(8)
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line= space:rep(8)
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end
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if (words.clock == 1) then
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line= line .. drawLEDs(data,3) -- UHR
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else
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line= line .. space:rep(3)
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end
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for i = 0,10 do
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buf = buf .. line:sub((11-i)*3-2,(11-i)*3)
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end
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------ Minutes -----------
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if (words.min1 == 1) then
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buf= buf .. colorFg
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else
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