Higher walls and bigger ground
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@ -1,7 +1,8 @@
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boardWidth=39;
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boardWidth=39;
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boardDeepth=43;
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boardDeepth=54;
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wallWidth=2;
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wallWidth=2;
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wallHeight=30;
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wallHeight=40;
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wallHeightTop=20;
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// connectors
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// connectors
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buttonHole=7.5;
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buttonHole=7.5;
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powerHole=8.5;
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powerHole=8.5;
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@ -15,17 +16,18 @@ drill=5;
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cube([boardWidth,boardDeepth,wallWidth], center=true);
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cube([boardWidth,boardDeepth,wallWidth], center=true);
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// right
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// right
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translate([boardWidth/2+wallWidth/2,0,wallHeight/2-wallWidth/2]) difference() {
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translate([boardWidth/2+wallWidth/2,0,wallHeightTop/2-wallWidth/2]) cube([wallWidth,boardDeepth, wallHeightTop], center=true);
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cube([wallWidth,boardDeepth, wallHeight], center=true);
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// power
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translate([0, boardDeepth*0.33,wallHeight*0.25]) rotate([0,90,0]) cylinder(d=powerHole, h=wallWidth*2, center=true, $fn=180);
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// button
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translate([0, 0,wallHeight*0.25]) rotate([0,90,0]) cylinder(d=buttonHole, h=wallWidth*2, center=true, $fn=180);
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}
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// left
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// left
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translate([-(boardWidth/2+wallWidth/2),0,wallHeight/2-wallWidth/2]) cube([wallWidth,boardDeepth, wallHeight], center=true);
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translate([-(boardWidth/2+wallWidth/2),0,wallHeight/2-wallWidth/2]) cube([wallWidth,boardDeepth, wallHeight], center=true);
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// top
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// top
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translate([0,boardDeepth/2+wallWidth/2,wallHeight/2-wallWidth/2]) cube([boardWidth+2*wallWidth,wallWidth, wallHeight], center=true);
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translate([0,boardDeepth/2+wallWidth/2,wallHeight/2-wallWidth/2]) union() {
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cube([boardWidth+2*wallWidth,wallWidth, wallHeight], center=true);
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// power
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translate([boardDeepth*0.25, 0,wallHeight*0.25]) rotate([90,90,0]) cylinder(d=powerHole, h=wallWidth*2, center=true, $fn=180);
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// button
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translate([0, 0,wallHeight*0.25]) rotate([90,90,0]) cylinder(d=buttonHole, h=wallWidth*2, center=true, $fn=180);
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}
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// buttom
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// buttom
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translate([0,-(boardDeepth/2+wallWidth/2),wallHeight/2-wallWidth/2]) difference() {
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translate([0,-(boardDeepth/2+wallWidth/2),wallHeight/2-wallWidth/2]) difference() {
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cube([boardWidth+2*wallWidth,wallWidth, wallHeight], center=true);
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cube([boardWidth+2*wallWidth,wallWidth, wallHeight], center=true);
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