#include "mainwindow.h" #include "ui_mainwindow.h" #include #include #include #include MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) , ui(new Ui::MainWindow) { ui->setupUi(this); this->mOffscreenPanel = new QImage(DEFAULT_WIDTH + LED_DISTANCE, DEFAULT_HEIGHT + LED_DISTANCE, QImage::Format_RGB32); this->server = new UdpLedServer (NULL, this); } MainWindow::~MainWindow() { delete ui; } void MainWindow::drawImage(QImage *target) { QGraphicsView *graphicsView = new QGraphicsView(); graphicsView->setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform); QGraphicsScene* scene=new QGraphicsScene() ; graphicsView->setScene(scene); QGraphicsPixmapItem* item = new QGraphicsPixmapItem(QPixmap::fromImage(*(target))); scene->addItem(item); graphicsView->show(); this->ui->ledPanel->addWidget(graphicsView); } void MainWindow::setLED(uint8_t x, uint8_t y) { /* draw inital screen */ QPainter painter(this->mOffscreenPanel); painter.setRenderHint(QPainter::Antialiasing, true); painter.setPen(QPen(COLOR_FOREGROUND, 1)); painter.setBrush(COLOR_FOREGROUND); painter.drawEllipse(LED_DIAMETER/2 + (x* LED_DISTANCE), LED_DIAMETER/2 + (y * LED_DISTANCE), LED_DIAMETER, LED_DIAMETER); } void MainWindow::updatePanel(void) { this->drawImage(this->mOffscreenPanel); this->renderPanel(); } void MainWindow::renderPanel(void) { this->mOffscreenPanel->fill(COLOR_BACKGROUND); }