added icons

This commit is contained in:
c3ma 2023-05-31 22:06:20 +02:00
parent 8c26252aeb
commit 0b973f8201
9 changed files with 32 additions and 7 deletions

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@ -105,6 +105,12 @@ impl DrawTarget for UdpDisplay {
} }
} }
fn renderWeatherIcon(display: &mut UdpDisplay, icon: &[u8]){
let icon_image = Bmp::from_slice(icon).unwrap();
Image::new(&icon_image, Point::new((IMAGE_WIDTH-40) as i32, 0)).draw(display).unwrap();
}
fn renderWeather(display: &mut UdpDisplay ,data: &Option<Result<CurrentWeather, String>>){ fn renderWeather(display: &mut UdpDisplay ,data: &Option<Result<CurrentWeather, String>>){
let text_style = MonoTextStyle::new(&FONT_6X10, BinaryColor::On); let text_style = MonoTextStyle::new(&FONT_6X10, BinaryColor::On);
@ -125,10 +131,31 @@ fn renderWeather(display: &mut UdpDisplay ,data: &Option<Result<CurrentWeather,
match short_icon_code { match short_icon_code {
"01" => { "01" => {
let sun_icon = include_bytes!("sun.bmp"); renderWeatherIcon(display, include_bytes!("sun.bmp"));
let sun_icon_image = Bmp::from_slice(sun_icon).unwrap(); },
Image::new(&sun_icon_image, Point::new((IMAGE_WIDTH-40) as i32, 0)).draw(display).unwrap(); "02" => {
renderWeatherIcon(display, include_bytes!("few_clouds.bmp"));
},
"03" => {
renderWeatherIcon(display, include_bytes!("scattered_clouds.bmp"));
},
"04" => {
renderWeatherIcon(display, include_bytes!("broken_clouds.bmp"));
},
"09" => {
renderWeatherIcon(display, include_bytes!("shower.bmp"));
},
"10" => {
renderWeatherIcon(display, include_bytes!("rain.bmp"));
},
"11" => {
renderWeatherIcon(display, include_bytes!("thunderstorm.bmp"));
},
"13" => {
renderWeatherIcon(display, include_bytes!("snow.bmp"));
},
"50" => {
renderWeatherIcon(display, include_bytes!("mist.bmp"));
}, },
_ => { _ => {
println!("Missing icon for {short_icon_code}"); println!("Missing icon for {short_icon_code}");
@ -167,8 +194,6 @@ fn send_package(ipaddress: String, data: &Option<Result<CurrentWeather, String>>
// .into_styled(PRIMITIVE_STYLE) // .into_styled(PRIMITIVE_STYLE)
// .draw(&mut display) // .draw(&mut display)
// .unwrap(); // .unwrap();
renderWeather(&mut display, data); renderWeather(&mut display, data);

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