LED-BOARD/client/openweathermap/src/api.rs

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Rust
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use serde::Deserialize;
/// Location coordinates
#[derive(Deserialize, Debug)]
pub struct Coord {
/// geo location, longitude
pub lon: f64,
/// geo location, latitude
pub lat: f64,
}
/// Weather condition description
#[derive(Deserialize, Debug)]
pub struct Weather {
/// Weather condition id
pub id: u64,
/// Group of weather parameters (Rain, Snow, Extreme etc.)
pub main: String,
/// Weather condition
pub description: String,
/// Weather icon id
pub icon: String,
}
/// Detailed weather report
#[derive(Deserialize, Debug)]
pub struct Main {
/// Temperature. Unit Default: Kelvin, Metric: Celsius, Imperial: Fahrenheit.
pub temp: f64,
/// Temperature. This temperature parameter accounts for the human perception of weather.
/// Unit Default: Kelvin, Metric: Celsius, Imperial: Fahrenheit.
pub feels_like: f64,
/// Atmospheric pressure (on the sea level, if there is no sea_level or grnd_level data), hPa
pub pressure: f64,
/// Humidity, %
pub humidity: f64,
/// Minimum temperature at the moment.
/// This is minimal currently observed temperature (within large megalopolises and urban areas).
/// Unit Default: Kelvin, Metric: Celsius, Imperial: Fahrenheit.
pub temp_min: f64,
/// Maximum temperature at the moment.
/// This is maximal currently observed temperature (within large megalopolises and urban areas).
/// Unit Default: Kelvin, Metric: Celsius, Imperial: Fahrenheit.
pub temp_max: f64,
/// Atmospheric pressure on the sea level, hPa
pub sea_level: Option<f64>,
/// Atmospheric pressure on the ground level, hPa
pub grnd_level: Option<f64>,
}
/// Detailed wind report
#[derive(Deserialize, Debug)]
pub struct Wind {
/// Wind speed. Unit Default: meter/sec, Metric: meter/sec, Imperial: miles/hour.
pub speed: f64,
/// Wind direction, degrees (meteorological)
pub deg: f64,
/// Wind gust. Unit Default: meter/sec, Metric: meter/sec, Imperial: miles/hour
pub gust: Option<f64>,
}
/// Detailed clouds report
#[derive(Deserialize, Debug)]
pub struct Clouds {
/// Cloudiness, %
pub all: f64,
}
/// Rain or snow volume report
#[derive(Deserialize, Debug)]
pub struct Volume {
/// Volume for the last 1 hour, mm
#[serde(rename = "1h")]
pub h1: Option<f64>,
/// Volume for the last 3 hours, mm
#[serde(rename = "3h")]
pub h3: Option<f64>,
}
/// Additional information
#[derive(Deserialize, Debug)]
pub struct Sys {
/// Internal parameter
#[serde(rename = "type")]
pub type_: Option<u64>,
/// Internal parameter
pub id: Option<u64>,
/// Internal parameter
pub message: Option<f64>,
/// Country code (GB, JP etc.)
pub country: String,
/// Sunrise time, unix, UTC
pub sunrise: i64,
/// Sunset time, unix, UTC
pub sunset: i64,
}
#[derive(Deserialize, Debug)]
/// current weather report in a nested struct
pub struct CurrentWeather {
/// report origin coordinates
pub coord: Coord,
/// vector with one item of weather condition descriptions
pub weather: Vec<Weather>,
/// Internal parameter
pub base: String,
/// detailed weather report
pub main: Main,
/// Visibility, meter
pub visibility: u64,
/// detailed wind report
pub wind: Wind,
/// detailed clouds report
pub clouds: Clouds,
/// detailed rain report
pub rain: Option<Volume>,
/// detailed snow report
pub snow: Option<Volume>,
/// Time of data calculation, unix, UTC
pub dt: i64,
/// additional information
pub sys: Sys,
/// Shift in seconds from UTC
pub timezone: i64,
/// City ID
pub id: u64,
/// City name
pub name: String,
/// Internal parameter
pub cod: u64,
}